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Battlefield Modding Tutorials BFMODS :: View topic - How do I add fire, BF1942' maps.
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How do I add fire, BF1942' maps.
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5176
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Author:  anselmus [ Sat Aug 15, 2009 8:40 pm ]
Post subject:  How do I add fire, BF1942' maps.

How do I add fire maps in BF42 or add new effects as the smoke of BC42?

Author:  Iced Earth [ Sat Aug 15, 2009 9:59 pm ]
Post subject:  Re: How do I add fire, BF1942' maps.

with........MAGIC!!!!!!!!!!!!

:facepalm:

Author:  Sheppard [ Sat Aug 15, 2009 10:01 pm ]
Post subject:  Re: How do I add fire, BF1942' maps.

Image

Author:  Iced Earth [ Sat Aug 15, 2009 10:02 pm ]
Post subject:  Re: How do I add fire, BF1942' maps.

Thank you.


I'm all for helping, but I can't stand "give me code" posts...

Author:  Sheppard [ Sat Aug 15, 2009 10:15 pm ]
Post subject:  Re: How do I add fire, BF1942' maps.

Same here...

Author:  Senshi [ Sun Aug 16, 2009 8:12 am ]
Post subject:  Re: How do I add fire, BF1942' maps.

I think this has been covered already? Try searching.

Basic concept:
Search the objects.rfa in the "Effects"-section, search the fire effect you want, and then take or create an invisible object and attach the effect to it. Remember to configure it properly, it has to be looping, else the effect would stop very soon.

As example you can take a look at the buildingsmoke effect there is already in BC42. Search it in the objects.rfa and look how it's done.

Author:  mrhowdoimod [ Sun Aug 16, 2009 8:31 pm ]
Post subject:  Re: How do I add fire, BF1942' maps.

add new effects as the smoke of BC42

Author:  Archimonde0_0 [ Sun Aug 16, 2009 10:15 pm ]
Post subject:  Re: How do I add fire, BF1942' maps.

Well you can either make your own fire, or you can use one of the existing dynamic smoke effects, like those you see on Omaha Beach, and just change the colors using photoshop for reference, and the RGB code.

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