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Replacing the choppers on the nimitz https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=513 |
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Author: | oldphart [ Wed Oct 27, 2004 8:40 pm ] |
Post subject: | Replacing the choppers on the nimitz |
Author: | SamFisher [ Wed Oct 27, 2004 9:06 pm ] |
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Author: | oldphart [ Wed Oct 27, 2004 11:14 pm ] |
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Author: | oldphart [ Wed Oct 27, 2004 11:59 pm ] |
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Author: | tanfhltu [ Thu Oct 28, 2004 12:37 am ] |
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hmmm... i dont see why that wouldn't work.. can you post up the rfa you tried it on so we can look at it? btw.. moved to questions board... if this works, i'll split this up and post the code to the vehicles you've modded section |
Author: | Trev [ Thu Oct 28, 2004 4:14 am ] |
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Author: | tanfhltu [ Thu Oct 28, 2004 5:21 am ] |
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one thing i've done is remmed out all the spawners that are addtemplated to the carrier, and i addtemplate them in my maps that have the carriers in them (by Active'ing the complex[carrier], and addtemplate'ing). i wonder if you rem out those global spawners in the objects.rfa, and remake them in the map if that would work? i know it seems like it shouldn't but this engine has surprised me too many times 8O |
Author: | oldphart [ Thu Oct 28, 2004 11:04 am ] |
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maybe add them to the deck got lots of room |
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