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Editor 42 Library Sharing https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5117 |
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Author: | Senshi [ Sat Jul 25, 2009 9:34 am ] |
Post subject: | Editor 42 Library Sharing |
Hi guys. Had an idea. As most websites concerning Editor42 are dead, outdated or just linking to other dead pages, I had the thought we might help each other out a bit. If you ever used Ed42 for editing you know setting up the texture templates for the library is a tiring and time-consuming work. Now, a hardware crash or whatever bad luck and poof, all library files gone. Everybody who had that happen knows that sucks bigtime.. So I thought all map modders (if willing) might want to share their templates here, creating a common pool everybody can retrieve the templates from. I think this is a win-win for everybody. Experienced guys get inspirations by seeing how others did their templates (as there are MANY ways to manipulate), beginners have good learning material to understand the template concept in the beginning and we have a communal backup for the "worst case scenario". What do you think? Are there any mappers left here texturing with Ed42? Are these interested in such a sharing? |
Author: | Iced Earth [ Sun Jul 26, 2009 8:11 pm ] |
Post subject: | Re: Editor 42 Library Sharing |
Great idea man. I have mainly some pacific skinning library files, but I could post them here..or attach them to my post I guess. |
Author: | Senshi [ Sun Jul 26, 2009 10:53 pm ] |
Post subject: | Re: Editor 42 Library Sharing |
I'll make the start and post mine. They are not much, they are not great, but well. My better ones were lost due to a HDD head crash ![]() Rule of thumb for my templates: The longer the name, the more subtemplates it has. I hope the naming is pretty self-explanatory...templates with "Z" are only helper templates to quickpaint maps to visualize the elevation models, naming them "Z" moves them to the end of the list ![]() The name usually consists of all the sublayers its using as well as the type the layer is. E.g. "Slope_GrassSandRock_Desert" is a slope selector which uses multiple sublayers. The most "complex"(not really ![]() GrassSnow_RockSlope_Great and Slope_GrassSandRock_Desert They are the ones that were used in my Gazala Winter and Guadalcanal Desert maps. You definetly will have to refine the treshold settings of the height selector to your map as every map has different waterlevels etc. . Just tinker a bit, you'll figure it out ![]() Be careful: Don't delete "cheap" layers on a whim as they might be used in more enhanced layers and those won't function without them. Would love if others would join in sharing here or, if you are using templates from here, give feedback about them. I'm definetly interested in opinions and criticism ![]() |
Author: | Iced Earth [ Mon Jul 27, 2009 1:02 am ] |
Post subject: | Re: Editor 42 Library Sharing |
Here's mine...there's not a lot, but hopefully they will help. I included a preview with each one in the zip file. The only one that is height dependent is the cambrai one...there's just some mud at the shoreline. -- This only looks good with the wake island detail.dds file. Also one thing that came up while making a pacific map...in a pinch, you can open up your detail.dds file and change the tint of it (give/take some color to it) to prevent you from redoing your whole texture, if its just a touch off. |
Author: | Senshi [ Mon Jul 27, 2009 11:59 am ] |
Post subject: | Re: Editor 42 Library Sharing |
Yup, i also work heavily with detail.dds, makes it very easy to give maps a certain atmosphere (if you change the object coloring/shadowing settings as well). Noticed that when I just tried out different standard detail.dds from vanilla maps and each gave a completely different look (e.g. the el alamein dds with its distinctive yellowish shade). I try to make my templates independent from detail.dds (pressing "T" in Ed42), allowing me to toy around in a great degree with the detail.dds. And you got some really nice textures there, definetly will take a look at these. Perhaps merge them into some of my layers or replace some of my crappier ones...will see ![]() ![]() |
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