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tlight https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5102 |
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Author: | MR PINK BALLS [ Wed Jul 15, 2009 2:54 am ] |
Post subject: | tlight |
Hey uhm im trying to make my guns tracers look like paintballs but im not having any luck I made the gun fire the 7.62X54 or something like that I went to the geometries and found the sm name for the projectile it turns out the sm was all the way back in the original 1942 standardmesh.rfa so I made my bullet in max and saved it as the tlight cuz thats what the name of the original sm was so then i putt the tlight i made into my new mod standardmesh folder and I havent textured it yet so I dident bother with that but it is in the sm.rfa and it is the correct name but it does not seem to be working ![]() ![]() |
Author: | mrhowdoimod [ Wed Jul 15, 2009 3:30 am ] |
Post subject: | Re: tlight |
I really don't think your going to need to have tracers... |
Author: | MR PINK BALLS [ Wed Jul 15, 2009 3:47 am ] |
Post subject: | Re: tlight |
? |
Author: | mrhowdoimod [ Wed Jul 15, 2009 3:52 am ] |
Post subject: | Re: tlight |
just change the projectiles geometries per team? this seems pretty simple. just assign a different projectile for each team and have the projectiles color match the teams color. you shouldn't need tracers.. |
Author: | MR PINK BALLS [ Wed Jul 15, 2009 4:02 am ] |
Post subject: | Re: tlight |
Author: | mrhowdoimod [ Wed Jul 15, 2009 12:01 pm ] |
Post subject: | Re: tlight |
exactly... so change the projectile geometries not add tracers that look like paintballs. see the difference? |
Author: | Sheppard [ Wed Jul 15, 2009 3:24 pm ] |
Post subject: | Re: tlight |
If you change the projectile geometries to tlight_m1 nothing changes, and I'd love to know why. (Yes I made sure I changed invisible to 0) |
Author: | BoBD@N!tr¤ [ Tue Jul 28, 2009 12:24 am ] |
Post subject: | Re: tlight |
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