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Battlefield Modding Tutorials BFMODS :: View topic - tlight
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

tlight
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5102
Page 1 of 4

Author:  MR PINK BALLS [ Wed Jul 15, 2009 2:54 am ]
Post subject:  tlight

Hey uhm im trying to make my guns tracers look like paintballs but im not having any luck I made the gun fire the 7.62X54 or something like that I went to the geometries and found the sm name for the projectile it turns out the sm was all the way back in the original 1942 standardmesh.rfa so I made my bullet in max and saved it as the tlight cuz thats what the name of the original sm was so then i putt the tlight i made into my new mod standardmesh folder and I havent textured it yet so I dident bother with that but it is in the sm.rfa and it is the correct name but it does not seem to be working :? WHATS WRONG :?

Author:  mrhowdoimod [ Wed Jul 15, 2009 3:30 am ]
Post subject:  Re: tlight

I really don't think your going to need to have tracers...

Author:  MR PINK BALLS [ Wed Jul 15, 2009 3:47 am ]
Post subject:  Re: tlight

?

Author:  mrhowdoimod [ Wed Jul 15, 2009 3:52 am ]
Post subject:  Re: tlight

just change the projectiles geometries per team? this seems pretty simple. just assign a different projectile for each team and have the projectiles color match the teams color. you shouldn't need tracers..

Author:  MR PINK BALLS [ Wed Jul 15, 2009 4:02 am ]
Post subject:  Re: tlight


Author:  mrhowdoimod [ Wed Jul 15, 2009 12:01 pm ]
Post subject:  Re: tlight

exactly... so change the projectile geometries not add tracers that look like paintballs. see the difference?

Author:  Sheppard [ Wed Jul 15, 2009 3:24 pm ]
Post subject:  Re: tlight

If you change the projectile geometries to tlight_m1 nothing changes, and I'd love to know why. (Yes I made sure I changed invisible to 0)

Author:  BoBD@N!tr¤ [ Tue Jul 28, 2009 12:24 am ]
Post subject:  Re: tlight


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