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3 things https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5101 |
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Author: | MR PINK BALLS [ Wed Jul 15, 2009 1:31 am ] |
Post subject: | 3 things |
#1 In the DCF standardmesh their are 4 us body files US_Body.sm US_Body1.sm US_Body2.sm US_Body3.sm When I open them in mac they are all exactly identical why are their 3? is it to skin 3 different soldiers that all i could think of #2 Anyone know how I can make my tracer that im making look like a paintball when it hits an object? #3 I am trying to get the solider to hold on to my weapon properly and I want to make a custom reload how do I go about starting this? |
Author: | BoBD@N!tr¤ [ Wed Jul 15, 2009 12:47 pm ] |
Post subject: | Re: 3 things |
#3 Reopen your model in Max, align the pivot to the cross Import your gun skeleton and align the base box to the Bip01 R Hand box Import the usSoldier.ske (uncheck as boxes and is weapon) Select Bip01 R Hand, import your gun skeleton (check as boxes and is weapon) Select the gun pieces and replace with your model Importing .baf from animations/weapons folder Start with ...Deploy.baf Import the .baf Launch the animation and see what's wrong Align the Bip01 L Hand to the gun handle setting the animation keys frame/frame export the .baf, overwrite. Same with ...fire.baf and so on #2 Make an effect and assign to the projectile i.e ObjectTemplate.endEffectTemplate e_paintballSplash #1 Sorry i don't know ![]() |
Author: | Sheppard [ Wed Jul 15, 2009 3:28 pm ] |
Post subject: | Re: 3 things |
#1 The only reason for multiple geometries like that is random skins, though as far as I can see it doesn't use them... |
Author: | MR PINK BALLS [ Wed Jul 15, 2009 3:58 pm ] |
Post subject: | Re: 3 things |
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