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tlight_m1 object https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5090 |
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Author: | samrtguy [ Sun Jul 12, 2009 3:23 pm ] |
Post subject: | tlight_m1 object |
What is it and what does it do? I try googling it but found nothing relevant. |
Author: | Sheppard [ Sun Jul 12, 2009 5:50 pm ] |
Post subject: | Re: tlight_m1 object |
Tracer geometry |
Author: | Losnar [ Sun Jul 12, 2009 6:07 pm ] |
Post subject: | Re: tlight_m1 object |
Yup, csm it looks awesome if added to every shot. Tracers pwn! |
Author: | MR PINK BALLS [ Sun Jul 12, 2009 6:32 pm ] |
Post subject: | Re: tlight_m1 object |
yes like on my paintball map! |
Author: | Sheppard [ Sun Jul 12, 2009 6:34 pm ] |
Post subject: | Re: tlight_m1 object |
Hmmm...I never tried adding it to each shot, would the easiest thing to do be to make each projectile's geometry that? Or make it have a tracer template set to fire a tracer each shot? |
Author: | mrhowdoimod [ Sun Jul 12, 2009 6:39 pm ] |
Post subject: | Re: tlight_m1 object |
lol sheppard... ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_UNIFORM/2/4/0 instead of that use this: ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE 0/0/0 viola! tracers on every shot, no? |
Author: | Sheppard [ Sun Jul 12, 2009 8:21 pm ] |
Post subject: | Re: tlight_m1 object |
Yes it does work it's just that I would think changing the geometry of the projectile to tlight_m1 and making it visible would work. Simpler than modifying every weapons obj.con But it doesn't. |
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