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Battlefield Modding Tutorials BFMODS :: View topic - Poligons?
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Poligons?
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5089
Page 1 of 1

Author:  MR PINK BALLS [ Sun Jul 12, 2009 9:53 am ]
Post subject:  Poligons?

Uhm this sais I have like more than 16000 polygons on this gun i made is that bad?

http://img36.imageshack.us/i/gun1y.jpg/

http://img188.imageshack.us/i/dsktoper.jpg/

Author:  mrhowdoimod [ Sun Jul 12, 2009 1:16 pm ]
Post subject:  Re: Poligons?

good lord dude... that's not a good idea... try going for like 3k polys I believe.

Author:  Senshi [ Sun Jul 12, 2009 2:29 pm ]
Post subject:  Re: Poligons?

3k for a simple gun is still pretty much I think...but most computers won't have any problems with that nowadays, I guess.

Just filter edges and faces until things are good. Remember smoothing edges can do wonders for round stuff such as barrels and reduces poly load a lot.

Author:  MR PINK BALLS [ Sun Jul 12, 2009 6:34 pm ]
Post subject:  Re: Poligons?


Author:  mrhowdoimod [ Sun Jul 12, 2009 6:37 pm ]
Post subject:  Re: Poligons?

basically DON'T use meshsmooth for anything other than organic models and even then only on rare occasions. just use the normal 'smooth' modifier or directly use the smooth subdivision from the editable poly menu.

Author:  MR PINK BALLS [ Sun Jul 12, 2009 7:12 pm ]
Post subject:  Re: Poligons?


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