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Battlefield Modding Tutorials BFMODS • View topic - Importing object skin issues

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sat Jul 04, 2009 6:47 am 
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Joined: Sun Sep 16, 2007 2:33 pm
Posts: 1809
Location: Your moms house
I give up can anyone get this working like anyone? like i mean can you get this to show up in the map with he skin...ive been trying for 2 days strait heres my steps

Open 3dsmax make a pyramid then give it a texture smooth then I press m pull up the material editor I putt in a TGA picture of the skin then I did a uv map then i cloned it and made COL01 thennnnnn I went to export and selected the LOD and COL and hit export the files pop up on ym desktop I go to the maps putt all the crap in and use a DDS for the texture I replaced some static objects in the map with the object "dorito" and nothing shows up at all...

SM FILE:
subshader "dorito_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/dorito";
}

hears some pics of what I see and the map is for DL right ther







If anyone knows what im doing wrong please help meee!!!

Thanks


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 Post subject: Re: I give up
PostPosted: Sat Jul 04, 2009 12:13 pm 
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Posts: 206
Location: UK / Sweden
dude.. i still can't see this in staticobjects.con ???

I cant see it anywhere.. WHERE are you telling bf to put this on the map?


Add the dorito to the map. in staticobjects.con

nowhere else. NOT ost.. in StaticObjects.


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 Post subject: Re: I give up
PostPosted: Sat Jul 04, 2009 1:52 pm 
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Posts: 1877
To be perfectly honest you can dumb everything in one file, bf will read it and it will work. It's only set up the way it is for organization.

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 Post subject: Re: I give up
PostPosted: Sat Jul 04, 2009 5:26 pm 
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 Post subject: Re: I give up
PostPosted: Sat Jul 04, 2009 5:32 pm 
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Was it creating a new engine SS? (i.e. Jetpack mod?)

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 Post subject: Re: I give up
PostPosted: Sun Jul 05, 2009 12:15 am 
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okay well its in the static objects.con just open it woth note and hit find and typr dorito and bam its ther i promise


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 Post subject: Re: I give up
PostPosted: Sun Jul 05, 2009 12:25 am 
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 Post subject: Re: I give up
PostPosted: Sun Jul 05, 2009 3:28 am 
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HUH? I putt the dorito in ,standup was neevr even involved with this one i started from scratch...


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