Joined: Sun Sep 16, 2007 2:33 pm Posts: 1809 Location: Your moms house
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I give up can anyone get this working like anyone? like i mean can you get this to show up in the map with he skin...ive been trying for 2 days strait heres my steps
Open 3dsmax make a pyramid then give it a texture smooth then I press m pull up the material editor I putt in a TGA picture of the skin then I did a uv map then i cloned it and made COL01 thennnnnn I went to export and selected the LOD and COL and hit export the files pop up on ym desktop I go to the maps putt all the crap in and use a DDS for the texture I replaced some static objects in the map with the object "dorito" and nothing shows up at all...
SM FILE: subshader "dorito_Material0" "StandardMesh/Default" { lighting true; lightingSpecular false; materialDiffuse 0.588 0.588 0.588; texture "texture/dorito"; }
hears some pics of what I see and the map is for DL right ther
If anyone knows what im doing wrong please help meee!!!
Thanks
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