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Battlefield Modding Tutorials BFMODS :: View topic - Importing object skin issues
Battlefield Modding Tutorials BFMODS
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Importing object skin issues
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5067
Page 1 of 5

Author:  MR PINK BALLS [ Sat Jul 04, 2009 6:47 am ]
Post subject:  Importing object skin issues

I give up can anyone get this working like anyone? like i mean can you get this to show up in the map with he skin...ive been trying for 2 days strait heres my steps

Open 3dsmax make a pyramid then give it a texture smooth then I press m pull up the material editor I putt in a TGA picture of the skin then I did a uv map then i cloned it and made COL01 thennnnnn I went to export and selected the LOD and COL and hit export the files pop up on ym desktop I go to the maps putt all the crap in and use a DDS for the texture I replaced some static objects in the map with the object "dorito" and nothing shows up at all...

SM FILE:
subshader "dorito_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/dorito";
}

hears some pics of what I see and the map is for DL right ther







If anyone knows what im doing wrong please help meee!!!

Thanks

Author:  fo0k [ Sat Jul 04, 2009 12:13 pm ]
Post subject:  Re: I give up

dude.. i still can't see this in staticobjects.con ???

I cant see it anywhere.. WHERE are you telling bf to put this on the map?


Add the dorito to the map. in staticobjects.con

nowhere else. NOT ost.. in StaticObjects.

Author:  Sheppard [ Sat Jul 04, 2009 1:52 pm ]
Post subject:  Re: I give up

To be perfectly honest you can dumb everything in one file, bf will read it and it will work. It's only set up the way it is for organization.

Author:  Why Two Kay [ Sat Jul 04, 2009 5:26 pm ]
Post subject:  Re: I give up


Author:  Sheppard [ Sat Jul 04, 2009 5:32 pm ]
Post subject:  Re: I give up

Was it creating a new engine SS? (i.e. Jetpack mod?)

Author:  MR PINK BALLS [ Sun Jul 05, 2009 12:15 am ]
Post subject:  Re: I give up

okay well its in the static objects.con just open it woth note and hit find and typr dorito and bam its ther i promise

Author:  Sheppard [ Sun Jul 05, 2009 12:25 am ]
Post subject:  Re: I give up


Author:  MR PINK BALLS [ Sun Jul 05, 2009 3:28 am ]
Post subject:  Re: I give up

HUH? I putt the dorito in ,standup was neevr even involved with this one i started from scratch...

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