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Battlecraft question https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=504 |
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Author: | SBD [ Mon Oct 25, 2004 11:25 pm ] |
Post subject: | Battlecraft question |
Ok hopefully you guys can answer this I have had a heck of a time gettting battlecraft 2.0 going. Everywhere I have searched I have seen this. [Editor Paths] (This line is my copied folder on my desktop not the actual game path) GamePath=C:\Documents and Settings\Admin\Desktop\Map testing\ // custom mod files go here: ModsPath=Mods\bf1942\ // objects are read from here ObjectsPath=Mods\bf1942\objects\ // SMs are read from here StandardMeshPath=Mods\bf1942\standardMesh\ // TMs are read from here TreeMeshPath=Mods\bf1942\treeMesh\ // textures are read from here TexturePath=Mods\bf1942\texture\ // Object list ObjectsList=bf1942.lst Ok here is my question: see in the path for ObjectsPath? It says "ObjectsPath=Mods\bf1942\objects\ when actually the file is in the Archives folder...........so it should read "ObjectsPath=Mods\bf1942\Achives\objects\....................RIGHT? My game was set up in the default location why would everybody else's config file be the same.. but mine is different...........or does this even matter? If I can I will try to catch you guys on ts to straighten this out..........I cant for the life of me get BC 2.1 going. |
Author: | willbo [ Wed Oct 27, 2004 12:46 am ] |
Post subject: | |
here is my dc 1 for BC 2.1 and its the same but works fine ![]() [Editor Paths] GamePath=C:\Program Files\EA GAMES\Battlefield 1942\ // custom mod files go here: ModsPath=Mods\DesertCombat\ // objects are read from here ObjectsPath=Mods\DesertCombat\objects\ // SMs are read from here StandardMeshPath=Mods\bf1942\standardMesh\ // TMs are read from here TreeMeshPath=Mods\bf1942\treeMesh\ // textures are read from here TexturePath=Mods\bf1942\texture\ // Object list ObjectsList=dc.lst OpenMODArchive=Mods\bf1942\Archives\StandardMesh_001.rfa OpenMODArchive=Mods\bf1942\Archives\texture_001.rfa OpenMODArchive=Mods\DesertCombat\Archives\standardMesh.rfa OpenMODArchive=Mods\DesertCombat\Archives\Texture.rfa //OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\test.rfa OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_Basrah_Nights.RFA [Defaults] LevelName=MyLevel MaterialSize=512 WorldSize=2048 HeightScale=1 TexOffsetX=0 TexOffsetY=0 VertexFogEnable=1 FogColor=0.77/0.766/0.75 GlobalAmbientColor=0.1/0.1/0.1 AmbientColor=0.15/0.15/0.18 DiffuseColor=0.3/0.3/0.3 SpecularColor=0.3/0.3/0.3 ShadowColor=0.4 WaterLevel=50 AlternativePath=Texture/Europe WaterSpecularEnable=1 WaterTexLayer1=texture/water05 WaterTexLayer2=texture/water06 WaterNormalMap=texture/normalMap01 WaterScrollDirectionNormalmap=1/0 WaterScrollDirection1=1/-0.5 WaterScrollDirection2=1/0.5 WaterSpecularColor=0.65/0.55/0.4 WaterScrollLayer1=0.02 WaterScrollLayer2=0.02 WaterScrollNormalmap=0.02 WaterSpecularStreakFactor=0.001 WaterTileLayer1=0.5 WaterTileLayer2=0.5 WaterTileNormalMap=1 WaterLightDirection=-0.3/0.5/-0.65 WaterShallowColor=1/1/1 WaterDeepColor=1/1/1 WaterAlphaDepth=0 WaterShallowAlpha=0.5 [Theatres] //this is the equivilent to the alternatetexturepath Theatre=Europe Theatre=Africa Theatre=Pacific Theatre=Russia Theatre=Canadian [GameModes] GameMode=Coop GameMode=Conquest GameMode=TDM GameMode=CTF [Skies] // Sky=name // SkyMesh=mesh // SkyDefaults=heightoffset/rot/lightvector (in x/y/z form) // defaults get used when user chooses a sky, but they can still change those values Sky=Battleaxe SkyMesh=Sky_Gazala_m1 SkyDefaults=200/180/0.628/0.661/-0.41 Sky=Berlin SkyMesh=Sky_Berlin_m1 SkyDefaults=150/180/-0.191/.45/-0.873 Sky=Bocage SkyMesh=Sky_Bocage_m1 SkyDefaults=150/180/-0.191/.45/-0.873 Sky=Bulge SkyMesh=Sky_Bulge_m1 SkyDefaults=0/180/-0.087/0.319/-0.944 Sky=El_Alamein SkyMesh=Sky_Elala_m1 SkyDefaults=50/0/-0.75/0.46/0.46 Sky=Gazala SkyMesh=Sky_Battleaxe_m1 SkyDefaults=150/180/0.5/0.4/0.76 Sky=Guadalcanal SkyMesh=Sky_Guada_m1 SkyDefaults=150/180/0.783/0.38/-0.49 Sky=Iwo_Jima SkyMesh=Sky_IwoJima_m1 SkyDefaults=50/180/0.764/0.5867/-0.251 Sky=Kharkov SkyMesh=Sky_Kharkov_m1 SkyDefaults=200/180/-0.483/0.345/-0.805 Sky=Kursk SkyMesh=Sky_Kursk_m1 SkyDefaults=0/180/0.718/0.8/-0.696 Sky=Market SkyMesh=Sky_Market_m1 SkyDefaults=0/180/0.365/0.59/-0.715 Sky=Midway SkyMesh=Sky_Midway_m1 SkyDefaults=0/180/0.628/0.661/-0.41 Sky=Omaha SkyMesh=Sky_Omaha_m1 SkyDefaults=200/180/-0.448/0.3765/0.810 Sky=Stalingrad SkyMesh=Sky_Stalingrad_m1 SkyDefaults=0/180/-0.719/0.625/0.305 Sky=Tobruk SkyMesh=Sky_Tobruk_m1 SkyDefaults=150/180/-0.778/0.58/-0.234 Sky=Wake SkyMesh=Sky_Wake_m1 SkyDefaults=0/180/-0.295/0.496/-0.816 [Teams] // Team=name_of_team/name_of_flag_template/name_of_skin // TeamBase=flag_base_template // then there should be exactly 5 kit names following. Team=Iraq/AnimatedJapFlag/IraqSoldier TeamBase=JPBase TeamKit=Iraq_Sniper TeamKit=Iraq_Assault TeamKit=Iraq_AT TeamKit=Iraq_HeavyAssault TeamKit=Iraq_Support TeamKit=Iraq_SpecOps Team=US/AnimatedUsFlag/USSoldier TeamBase=USBase TeamKit=US_Sniper TeamKit=US_Assault TeamKit=US_AT TeamKit=US_HeavyAssault TeamKit=US_Support TeamKit=US_SpecOps [END] |
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