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Battlefield Modding Tutorials BFMODS :: View topic - is it possible to
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is it possible to
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5009
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Author:  Malestrom [ Sat Jun 13, 2009 2:11 am ]
Post subject:  is it possible to

I have a conquest mod that id like to convert to co-op
do I just copy and paste the
objectspawntemplates.con
Objectspawns.con
Staticobjects.con
Soldierspawntemplates.con
Soldierspawn.con
controlpoints.con
and controlpointstemplates
all from the conquest and paste them into the single player?
I got so far then it keeps crashing.
is it also possible to stay on topic?
Im finding it a bit frustrating to fish through the shit for answers 8-)

Author:  Sheppard [ Sat Jun 13, 2009 7:17 pm ]
Post subject:  Re: is it possible to

Staticobjects.con doesn't go in a gametype folder, it goes in the base with the init.con. I wouldn't copy and paste the soldier spawn and soldierspawntemplates, just because they may be different for the bots (I never modded much coop so I don't know). The rest of the files I've done that with successfully.

Author:  MR PINK BALLS [ Sat Jun 13, 2009 9:57 pm ]
Post subject:  Re: is it possible to

I think rather than doing all that cant you just use the activate bots on the map code? its like v_arg something and then set the bots paths from the coop version of that map?

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