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Beta SkidMark system still present in the retail game... https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4989 |
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Author: | Apache Thunder [ Thu Jun 04, 2009 6:17 pm ] |
Post subject: | Beta SkidMark system still present in the retail game... |
Author: | mrhowdoimod [ Thu Jun 04, 2009 7:16 pm ] |
Post subject: | Re: Beta SkidMark system still present in the retail game... |
sweet! lets figure out how these work! this line interests me: skidMark.setBumpTexture normalMap01 Bumptexture? it cant be a bump texture if the shaders dont support raytracing (or what ever archi said) so maybe it's crashing because it cant render it? |
Author: | Sheppard [ Thu Jun 04, 2009 7:47 pm ] |
Post subject: | Re: Beta SkidMark system still present in the retail game... |
This would totally own if mr.mod and I could put this in our DCF patch... ![]() |
Author: | mrhowdoimod [ Thu Jun 04, 2009 7:52 pm ] |
Post subject: | Re: Beta SkidMark system still present in the retail game... |
Author: | Sheppard [ Thu Jun 04, 2009 7:58 pm ] |
Post subject: | Re: Beta SkidMark system still present in the retail game... |
Well I had doubts about a working laser sight... ![]() |
Author: | Apache Thunder [ Thu Jun 04, 2009 8:07 pm ] |
Post subject: | Re: Beta SkidMark system still present in the retail game... |
Also for the BFV modders out there, I checked and the command database I searched also says that these commands are still in the BFV engine as well! |
Author: | Archimonde0_0 [ Fri Jun 05, 2009 1:08 am ] |
Post subject: | Re: Beta SkidMark system still present in the retail game... |
Author: | Iced Earth [ Fri Jun 05, 2009 2:19 am ] |
Post subject: | Re: Beta SkidMark system still present in the retail game... |
lol, 'tidbits' still being found for 1942. I dunno...with 1943 coming out this month for consoles, and september for PC...I think 1942 is finally going to die later this year. |
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