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spawntimes https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4979 |
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Author: | freddy [ Mon Jun 01, 2009 4:19 am ] |
Post subject: | spawntimes |
Author: | Iced Earth [ Mon Jun 01, 2009 4:22 am ] |
Post subject: | Re: spawntimes |
Just as a FYI, the time I tried 'spawndelayatstart', it didn't work. I can't remember, but it either spawned immediately, or didn't spawn at all. It was an AA gun. ![]() |
Author: | freddy [ Mon Jun 01, 2009 4:25 am ] |
Post subject: | Re: spawntimes |
i think i have used 120 once and working but not sure. its kinda time consuming trying this stuff out to ![]() |
Author: | Vermillion [ Mon Jun 01, 2009 12:58 pm ] |
Post subject: | Re: spawntimes |
i guess its just 3 digits, so 999 is the max? |
Author: | mrhowdoimod [ Mon Jun 01, 2009 2:19 pm ] |
Post subject: | Re: spawntimes |
if you cant get past "999" manually. maybe this: Var v_value = 1200 then use that as spawntime? |
Author: | [TKO]Twist [ Mon Jun 01, 2009 3:23 pm ] |
Post subject: | Re: spawntimes |
You can use Fraps to make a screenshot every minute. |
Author: | mrhowdoimod [ Mon Jun 01, 2009 3:47 pm ] |
Post subject: | Re: spawntimes |
Author: | Anarchy [ Mon Jun 01, 2009 3:49 pm ] |
Post subject: | Re: spawntimes |
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