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GatoDaiHatsuSpawner https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4978 |
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Author: | freddy [ Mon Jun 01, 2009 4:12 am ] |
Post subject: | GatoDaiHatsuSpawner |
Author: | mrhowdoimod [ Mon Jun 01, 2009 3:01 pm ] |
Post subject: | Re: GatoDaiHatsuSpawner |
lemme show you what a spawnbutton_m1 is: spawnbutton.jpg this is taken from the standardmesh and texture .rfa. the collision line is just saying that because it has a geometry it going to need a collision. no idea what this "buttonradious" means. possibly at one point in dev you could spawn a plane by pressing a button or "calling" for it? it has a crap texture too. ![]() |
Author: | freddy [ Mon Jun 01, 2009 4:41 pm ] |
Post subject: | Re: GatoDaiHatsuSpawner |
had been kinda cool if it had worked. |
Author: | mrhowdoimod [ Mon Jun 01, 2009 5:01 pm ] |
Post subject: | Re: GatoDaiHatsuSpawner |
Author: | freddy [ Mon Jun 01, 2009 5:05 pm ] |
Post subject: | Re: GatoDaiHatsuSpawner |
uhm forgot to test this CSM, could atleast be worth try some and see if there is any chance the codeĀ“s working at all. |
Author: | Apache Thunder [ Mon Jun 01, 2009 10:32 pm ] |
Post subject: | Re: GatoDaiHatsuSpawner |
Author: | freddy [ Tue Jun 02, 2009 12:29 pm ] |
Post subject: | Re: GatoDaiHatsuSpawner |
Author: | Apache Thunder [ Tue Jun 02, 2009 3:26 pm ] |
Post subject: | Re: GatoDaiHatsuSpawner |
Perhaps someone can enable the spawners on a sub and have a few people test it out. Unless you can coax a bot to enter the sub, it would be hard to test theory 5 by your self. ![]() |
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