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Battlefield Modding Tutorials BFMODS :: View topic - exploding planes
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

exploding planes
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4977
Page 1 of 3

Author:  Malestrom [ Mon Jun 01, 2009 3:30 am ]
Post subject:  exploding planes

Hey guys
I added this post as a single topic because there were no replies to the other 'add on'
I placed 2 stangs in my allied base on Battle of the Bulge
They dont touch anything or bounce
However they smoke, flame and blowup eventually
They respawn quickly but id sure like to avoid the exploding stang thing lol!
code:
-----------------------------------
spawn template code:
-----------------------------

ObjectTemplate.create ObjectSpawner DiveBomberSpawner
ObjectTemplate.setObjectTemplate 2 mustang
ObjectTemplate.setObjectTemplate 1 stuka
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10


ObjectTemplate.create ObjectSpawner FighterSpawner
ObjectTemplate.setObjectTemplate 2 mustang
ObjectTemplate.setObjectTemplate 1 bf109
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
---------------------------------------
Object code:
---------------------------------------
rem *** Add Mustang 1 Allied Base ***
Object.create FighterSpawner
Object.absolutePosition 706.23/22.23/203
Object.rotation 50/9.66/0
Object.setTeam 2
rem
rem
rem *** Add Mustang 2 Allied Base ***
Object.create FighterSpawner
Object.absolutePosition 730.23/22.23/203
Object.rotation 10/9.66/0
Object.setTeam 2
rem
-------------------------------------------
I have a Stuka and a bf109 on the Axis with no explosive attitude.
These are outside the base

Thoughts pls?
Thanks guys ;-)

Author:  Iced Earth [ Mon Jun 01, 2009 3:34 am ]
Post subject:  Re: exploding planes

Strange. I'll add the code to a 'clean' bulge and see what I get.

Author:  Why Two Kay [ Mon Jun 01, 2009 3:34 am ]
Post subject:  Re: exploding planes

The best I can think of is that the timeToLive part is being activated. What happens is that once the vehicle is "Distance" away from its spawn location and "TimeToLive" has passed, and the vehicle is unoccupied, the plane will start to take critical damage, which means is starts to lose health and die. This is a good thing normally, since when people abandon jeeps or tanks in the middle of nowhere, they will eventually die and respawn after the respawn time has passed.

However, it seems like your spawns here are activating for no reason. One way to solve this is to set distance to 999 or timeToLive to 9999. However, then they will not have the behavior I described earlier. With planes, this is less of an issue, because rarely do the planes survive while sitting out in the middle of nowhere, people either bail out and let it crash, or they just get killed.

If that doesn't fix it, then something else is wrong.

Author:  Iced Earth [ Mon Jun 01, 2009 3:55 am ]
Post subject:  Re: exploding planes


Author:  Malestrom [ Wed Jun 03, 2009 2:55 am ]
Post subject:  Re: exploding planes

thanks guys
Ummm team 3? lol another discussion.... :lol:

Author:  Anarchy [ Wed Jun 03, 2009 6:19 am ]
Post subject:  Re: exploding planes

Both planes have the same absolutePosition, you are spawning them on top of eachother, this be why they are exploding on spawn.


EDIT: No they don't.

Author:  Sheppard [ Wed Jun 03, 2009 9:53 am ]
Post subject:  Re: exploding planes

Dude, 706.23 =/= 730.23 :shock:

Author:  Anarchy [ Wed Jun 03, 2009 3:24 pm ]
Post subject:  Re: exploding planes

Oh my bad. Or... Oh my eyes

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