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Battlefield Modding Tutorials BFMODS • View topic - Frisbee Mines?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Frisbee Mines?
PostPosted: Sat May 30, 2009 6:20 pm 
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Joined: Fri Jan 09, 2009 12:09 pm
Posts: 94
Ey...
I Thinked Of You Could Drop The Mines In a Different Way Like...
Atleast That They Fly Straight Forward... Like a Frisbee :razz:
Me And My Friend Playd Coral Sea With Some Turbo Codes I Made The Other Day...
And He Dropped a Mine In High Speed And It Flew Straight Forward! XD
So I Thinked If It Works To (Throw Mines)???
Would Be Fun To Mod Something With That... Really Usefull Aswell, Well If AnyBody Know How To Do, Please Reply This Topic.
And My Freax Account Is Gone... And The Topic I Had On It Aswell Of My Midway Map... Was The Map So Bad That You Just Had To Delete It?
XD
Well... 24/7 Server Is Still Messing So I Just Gotta Close It... I Did Not Get Any More Replies Than The KeyHash Admin
(How I Spelled The User Name Of The KeyHash Admin)
And That Wasn´t Much Help Of Getting Auto Minus Kick And Server AnnouncheMents Back...
Kinda Weird Cuz The Same Day My 24/7 Server Started Messing, My Normal Dedicated Server Started Messing With The Tickets
And The Spawning Time...

Oh! And At The Basic Tutorials, There Is One Tutorial I Dunno What It Is...
What Is a ParaDrop? Never Heard Of It... Sounds Like SomeThing That´s Falling Of The ''Drop'' Is It That?

Well Please Reply Of The Question How To Throw The Mines...


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 Post subject: Re: Frisbee Mines?
PostPosted: Sat May 30, 2009 6:38 pm 
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Joined: Thu Oct 23, 2008 6:47 pm
Posts: 935
Location: Charleston S.C.
objecttemplate.volocity 70

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 Post subject: Re: Frisbee Mines?
PostPosted: Sat May 30, 2009 6:41 pm 
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Joined: Sat May 10, 2008 3:00 am
Posts: 1877
You're right, they are very useful, you can take out tanks from across the map if you aim right, and even planes.

Paradrop is when you spawn with a parachute (for example-Market Garden, by the church)

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 Post subject: Re: Frisbee Mines?
PostPosted: Sat May 30, 2009 6:46 pm 
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Joined: Fri Jan 09, 2009 12:09 pm
Posts: 94
The Volocity Thing Did Not Work...
I Do Not Even Trust That Account Owner-.-
Well It Was Worth a Try...
Next One That Reply The Topic Please Send The Code...


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 Post subject: Re: Frisbee Mines?
PostPosted: Sat May 30, 2009 6:56 pm 
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ObjectTemplate.velocity 70, or 50, or 150.

I used it for a long time, it DOES work, if it doesn't for you, you're not implementing it right.

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 Post subject: Re: Frisbee Mines?
PostPosted: Sat May 30, 2009 7:00 pm 
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Joined: Thu Oct 23, 2008 6:47 pm
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Location: Charleston S.C.

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 Post subject: Re: Frisbee Mines?
PostPosted: Sat May 30, 2009 7:01 pm 
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Posts: 1253
oboy check the spelling ffs :lol:


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 Post subject: Re: Frisbee Mines?
PostPosted: Sat May 30, 2009 7:04 pm 
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Joined: Fri Jan 09, 2009 12:09 pm
Posts: 94
Well First I Did:
ObjectTemplate.Active LandMine
And Your Code

And Second Time...
Only Your Code

Well I Will Try The New That You Was So Imbarrased Of For Some Reason...;S


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