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soldier with turbo no damage https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4952 |
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Author: | convict00 [ Sun May 24, 2009 7:54 pm ] |
Post subject: | soldier with turbo no damage |
ok im trying to put my solders with turbo no damage i know how to put no damage on them but how can i put turbo on my soldiers like when i hit the jump button they move really fast ObjectTemplate.Active USMarineSoldier ObjectTemplate.speedmod 0 ObjectTemplate.Active JapaneseSoldier ObjectTemplate.speedmod 0 |
Author: | freddy [ Sun May 24, 2009 8:08 pm ] |
Post subject: | Re: soldier with turbo no damage |
theres some different ways to do this, but i think most used is the sprint code. try search for sprint. |
Author: | convict00 [ Sun May 24, 2009 8:25 pm ] |
Post subject: | Re: soldier with turbo no damage |
thanx freddy i search sprint and nothing i seen caught my eyes anyways i need it to glide through the air when i hit jump with no damage |
Author: | Sheppard [ Sun May 24, 2009 9:16 pm ] |
Post subject: | Re: soldier with turbo no damage |
You want a jetpack- |
Author: | convict00 [ Mon May 25, 2009 12:46 am ] |
Post subject: | Re: soldier with turbo no damage |
ok all i got this code to werk i need to know how can i make the soldier jump higher ObjectTemplate.Active US_Assault ObjectTemplate.addtemplate Jetpack ObjectTemplate.addTemplate Thrust ObjectTemplate.Active USSoldier ObjectTemplate.speedMod 0.02 ObjectTemplate.create ActiveKitPart Jetpack ObjectTemplate.setBoneName A ObjectTemplate.setCopyLinksCount 0 ObjectTemplate.setActiveAcceleration 0/60/0 ObjectTemplate.setPassiveAcceleration 0/7.7/0 ObjectTemplate.setInAirAnimOverride GrenadeAxisFire ObjectTemplate.burstFrequency 30 ObjectTemplate.setTrigger PIUse ObjectTemplate.addToNegativeMask Climbing ObjectTemplate.addToNegativeMask Crouching ObjectTemplate.addToNegativeMask Swiming ObjectTemplate.addToNegativeMask Lying ObjectTemplate.ActiveHeatIncrement 1.25 ObjectTemplate.PassiveHeatIncrement 0.0 ObjectTemplate.CoolingFactor 0.07 ObjectTemplate.ActiveEffectPersistancePerFrame 0 ObjectTemplate.OverrideAirMovementInhibitations 1 ObjectTemplate.create ActiveKitPart Thrust ObjectTemplate.setBoneName A ObjectTemplate.setCopyLinksCount 0 ObjectTemplate.setActiveAcceleration 0/0/15 ObjectTemplate.setPassiveAcceleration 0/0/0 ObjectTemplate.setTrigger PIThrottle ObjectTemplate.addToNegativeMask Walking ObjectTemplate.addToNegativeMask Climbing ObjectTemplate.addToNegativeMask Crouching ObjectTemplate.addToNegativeMask Swiming ObjectTemplate.addToNegativeMask Lying ObjectTemplate.ActiveEffectPersistancePerFrame 0 ObjectTemplate.OverrideAirMovementInhibitations 0 |
Author: | Vermillion [ Mon May 25, 2009 7:31 am ] |
Post subject: | Re: soldier with turbo no damage |
Author: | convict00 [ Mon May 25, 2009 12:32 pm ] |
Post subject: | Re: soldier with turbo no damage |
Author: | Anarchy [ Mon May 25, 2009 2:21 pm ] |
Post subject: | Re: soldier with turbo no damage |
That's because creating a state is not possible SSM. You have to active the state, example: AnimationStateMachine.setActiveState Lb_RunJump AnimationStateMachine.setSpeed 1 1 1 I've tried altering these values myself in the past, all it does it change the speed in which you jump, not the height. So I believe this is not what you're looking for. Something pretty simple you could do that works is alter the gravity settings on your server using BFRM. I believe you can access it through the "Game" tab. |
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