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Battlefield Modding Tutorials BFMODS • View topic - Omaha beach to CTF gametype?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu May 21, 2009 12:20 pm 
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Im trying to make omaha beach into CTF.
iv searched around and the only real tut is for
DC.. anyone have the method?


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PostPosted: Thu May 21, 2009 2:25 pm 
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It's the same method for DC or vanilla 1942.


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PostPosted: Thu May 21, 2009 5:03 pm 
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Location: Charleston S.C.

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Last edited by mrhowdoimod on Fri May 22, 2009 6:45 pm, edited 1 time in total.

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PostPosted: Thu May 21, 2009 11:38 pm 
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damn, iv been tryin to follow that tut but it makes no sence.
the guy says you have to delete all the control points and make new
spawn's with subs.

i went in the -[SL]- server and they still had their control points.


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PostPosted: Thu May 21, 2009 11:53 pm 
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Hah, I was in the same boat as you. *Today* I tried following the tut to make DC Lost Village into a ctf map.

The tutorial is rather confusing.

Here are the changes you need to make to the original map:

1) Add a ctf.con to the root folder. It should contain the two flag locations (assuming beach for allies, and the top of the hill for axis?). Copy the rest of the ctf.con code from another map.

2) Copy that very same ctf.con file and put it in the GameTypes folder.

Thats it for the original map.

Make a patch file now for your map. Omaha_Beach_555.rfa or whatever. The only two files you need in it are ObjectSpawnTemplates.con and ObjectSpawns.con. You can copy them from Conquest. You need to make a folder named CTF in your patch file folder.

1) Put those 2 files in: bf1942\levels\mapname\ctf

After that...rip the spawners from a vehicle. Say a carrier or battleship.

This is the part I'm confused on...: If we can make a CTF mode when there was none, how come we can't make soldier spawns? Or how do people have regular control points in the map (like vermillion said is on a running server)?


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PostPosted: Fri May 22, 2009 7:26 am 
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PostPosted: Thu Jun 18, 2009 1:58 pm 
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