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Battlefield Modding Tutorials BFMODS :: View topic - Locking out driver position on carriers..
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Locking out driver position on carriers..
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4934
Page 1 of 2

Author:  Iced Earth [ Tue May 19, 2009 8:05 am ]
Post subject:  Locking out driver position on carriers..

Yeah, you heard me!

Why I'm trying to lock them: This is for a CTF map. Carriers for both sides are static and not destroyable. Sometimes when no admins are around, players who grab the flag will go to the carrier, and chill in position one.

You can remove the entry point, but players can still get in via the AA guns.

I tried removing the carrier AA PCOs, but that ended in an epic crash. I tried assigning seatflag outside to the carrier, and giving it a death bubble, but of course the bubble only kicks in when you get out.

This is probably going to require a creative solution. Its getting late and I'm losing my ability to think straight...lol. Any ideas?

Author:  freddy [ Tue May 19, 2009 9:31 am ]
Post subject:  Re: Locking out driver position on carriers..


Author:  Iced Earth [ Tue May 19, 2009 11:09 am ]
Post subject:  Re: Locking out driver position on carriers..

ah ha! Great freddy, thats awesome.

You know...I thought I tried this with .active...I'll take a peek a bit later today and see if thats what I did. Otherwise I can change objects.rfa. Might be interesting if its objects.rfa only. :shock:

Author:  Iced Earth [ Tue May 19, 2009 8:46 pm ]
Post subject:  Re: Locking out driver position on carriers..


Author:  Archimonde0_0 [ Tue May 19, 2009 10:19 pm ]
Post subject:  Re: Locking out driver position on carriers..

you could've just lowered the Entry Radius to 0.

Author:  Iced Earth [ Tue May 19, 2009 10:29 pm ]
Post subject:  Re: Locking out driver position on carriers..


Author:  Archimonde0_0 [ Tue May 19, 2009 10:58 pm ]
Post subject:  Re: Locking out driver position on carriers..

yea, thats when you go to the AA guns code and do the same thing. If you set the entry radius of the main carrier to 0, then no-one will be able to enter it, trust me on that one, which means nobody will be hitting any number keys to switch positions. The AA gun has a similar code else where, find it, change it, tada.

Author:  Iced Earth [ Tue May 19, 2009 11:08 pm ]
Post subject:  Re: Locking out driver position on carriers..

I've been able to get in this with an entry radius of zero before. Its better to *move* the entry, or delete it altogether. And what good are AA guns on a carrier you can't use? You would have to add other AA guns...and it would look retarded. At least this way you can use the AA guns and switch positions to other AA batteries.

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