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Battlefield Modding Tutorials BFMODS • View topic - Enemy soldiers appearing on your minimap?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Apr 06, 2009 9:31 pm 
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Posts: 49
Hi there, I'm trying to get enemy soldiers to appear on the minimap. Much like the radar thingy but I'd like it to be a permanent setting. So that everyone can ALWAYS see where EVERYONE is, enemies and friendlies. Is this possible?


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PostPosted: Mon Apr 06, 2009 10:48 pm 
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As a server side mod, no, CSM, yes


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PostPosted: Mon Apr 06, 2009 10:57 pm 
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CSM it will really work? How?

I have no idea where to begin with that...


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PostPosted: Mon Apr 06, 2009 11:06 pm 
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very large, and very fast destroyer radar that can detect enemy soldiers.


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PostPosted: Mon Apr 06, 2009 11:33 pm 
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Location: Levelland, Texas
There is a debug command that can do that, but it only works in the debugger though.....

Good Luck adding radar to soldiers. I could never get that to work (even as a CSM mod)

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PostPosted: Tue Apr 07, 2009 3:25 am 
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active (soldier name here)
addtemplate (insert a pco here)
position 0/9000/0

use different pcos for each team, no need for radar then


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PostPosted: Tue Apr 07, 2009 4:13 am 
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PCOs that are very far away from the player tend not to show up on the minimap. I think minimap distance is governed by the LOD distance used on the LodObject selector for the PCO. You might have to increase lod distance for it?

...Unless empty PCOs show up on the minimap no matter the distance in multiplayer? All I know is that in singleplayer, they don't show on the minimap after a certain distance...

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PostPosted: Tue Apr 07, 2009 4:35 am 
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right, they should be lower anyways middle number should be like 900, that way, it's far enough not to shoot it, but close enough to see on the minimap, and for BFV, someone coded a weapon to fire scooters or something and shot a stream of them across the map, they didn't disappear until they blew up


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