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Activate Sound by capping a flag https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4923 |
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Author: | JimiHendrix [ Tue May 12, 2009 12:03 pm ] |
Post subject: | Activate Sound by capping a flag |
I searched & did not find anything. I had an idea for my next map project that once a particular flag is capped, an alarm sound will be activated. Is it possible to have a Sound file activated by capping a flag? Thanks, JH |
Author: | fo0k [ Tue May 12, 2009 12:09 pm ] |
Post subject: | Re: Activate Sound by capping a flag |
you can change the geometry of the 'flag' to anything you want. it should be possible to attach an alarm sound to the flag geometry when you cap it.. but ive not tried it to explain how just yet. |
Author: | Losnar [ Tue May 12, 2009 2:08 pm ] |
Post subject: | Re: Activate Sound by capping a flag |
Attach the sound to an invisible object and have it spawn when the flag is capped. |
Author: | mrhowdoimod [ Tue May 12, 2009 3:46 pm ] |
Post subject: | Re: Activate Sound by capping a flag |
Author: | fo0k [ Tue May 12, 2009 4:07 pm ] |
Post subject: | Re: Activate Sound by capping a flag |
Author: | JimiHendrix [ Tue May 12, 2009 5:31 pm ] |
Post subject: | Re: Activate Sound by capping a flag |
Attach the sound to an invisible object and have it spawn when the flag is capped. Simply dont include the texture(s) for the object to make it invisible right? then have it die/loose all health when the flag is lost to reset the alarm again.. if a reset is needed. Hmm...not exactly sure how to code this part, but i believe once alarm is triggered, it would make sense to leave it activated. I'll look into this & see what i can come up with. Thanks for suggestions, JH |
Author: | mrhowdoimod [ Tue May 12, 2009 5:39 pm ] |
Post subject: | Re: Activate Sound by capping a flag |
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