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Increasing effect visibility distance https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4919 |
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Author: | Senshi [ Mon May 11, 2009 7:10 pm ] |
Post subject: | Increasing effect visibility distance |
Does anyone know how I can increase the visibility distance for effects? E.g. the basic e_panzshoottrail effect If you have a map with high view distance, you notice the trail effect disappears when the projectile has traveled some distance. I'm however not sure which effect parameter controls this, or if it disappears to due a timer limit or a LOD distance limit. I tried upping the ObjectTemplate.lodDistance of the effect, but didn't make any difference. The TimeToLive is set to CRD_NONE/-1/0/0 as in vanilla, so the effect bundle shouldn't fade out based on time. Anyone can point me the right direction? I'm somewhat confused... |
Author: | freddy [ Mon May 11, 2009 8:30 pm ] |
Post subject: | Re: Increasing effect visibility distance |
dunno if this applies to effects to or just objects http://mdt.planetbattlefield.gamespy.co ... Scale.shtm |
Author: | Senshi [ Mon May 11, 2009 8:43 pm ] |
Post subject: | Re: Increasing effect visibility distance |
Tried that, only works for objects with real geometry, I fear. Additionaly, can anyone explain to me how this LOD settings work? Specifically the setLodRange and setLodPercent stuff This is only used for soldiers AFAIK, but I have no idea how this stuff works. MDT and google are no help here, either ![]() GeometryTemplate.create AnimatedMesh Soldier/BritHead GeometryTemplate.setSkin animations/BritHead.skn GeometryTemplate.file BritHead GeometryTemplate.hasDynamicShadow 1 GeometryTemplate.setLodRange 0 0 1 10 2 30 GeometryTemplate.setLodRange 3 50 4 60 5 100 GeometryTemplate.setLodPercent 0 1.0 GeometryTemplate.setLodPercent 1 0.6 GeometryTemplate.setLodPercent 2 0.3 GeometryTemplate.setLodPercent 3 0.2 GeometryTemplate.setLodPercent 4 0.1 GeometryTemplate.setLodPercent 5 0.03 |
Author: | freddy [ Tue May 12, 2009 9:00 am ] |
Post subject: | Re: Increasing effect visibility distance |
Author: | Senshi [ Tue May 12, 2009 9:17 am ] |
Post subject: | Re: Increasing effect visibility distance |
Yes, that's why I want to increase that ![]() In Vanilla, you notice it most often when using artillery or Katyusha. The trails just disappear midair, though you sometime later see the impact explosion... Disregard the question about the LodRange and LodPercent-stuff. I'm still not 100% sure how these things correlate (ObjectTemplate.setLodValue from the objects.con is important, too, somehow), but I got what I wanted (increased LOD distances for soldiers, so no "face-downgrade" after only 3 meters... ![]() |
Author: | Archimonde0_0 [ Tue May 12, 2009 10:40 am ] |
Post subject: | Re: Increasing effect visibility distance |
adjust the LodRange, the numbers in order represent distances at which the head switches to a new Level Of Detail Lod 0 at 0, Lod 1 out to 10, Lod 2 out to 30 Lod 3 out to 50 Lod 4 out to 60 Lod 5 out to 100, change these to something else like: ObjectTemplate.LodRange 0 0 1 30 2 60 ObjectTemplate.LodRange 3 80 4 100 5 120 etc. |
Author: | Senshi [ Tue May 12, 2009 11:14 am ] |
Post subject: | Re: Increasing effect visibility distance |
Yes, that's what I thought too, as that would be the logical explanation. Except it doesn't work... ![]() |
Author: | freddy [ Tue May 12, 2009 6:45 pm ] |
Post subject: | Re: Increasing effect visibility distance |
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