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Battlefield Modding Tutorials BFMODS :: View topic - Scaleable objects
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Scaleable objects
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4910
Page 1 of 2

Author:  samrtguy [ Wed May 06, 2009 7:17 pm ]
Post subject:  Scaleable objects

Is there a precise list of static/PCO objects that can be scaled? Because it seems the bulding I'm trying to scale, eu_church, doesn't support scaling, while tombstones seem to support it. I tried making the church 4 times bigger, but when I opened my map only the lightmap of the object on the minimap was scaled. For the tombstones, both the object and it's lightmap were scaled.

Author:  mrhowdoimod [ Wed May 06, 2009 7:34 pm ]
Post subject:  Re: Scaleable objects


Author:  samrtguy [ Wed May 06, 2009 7:43 pm ]
Post subject:  Re: Scaleable objects

Alright, gotcha.

Author:  Apache Thunder [ Wed May 06, 2009 11:07 pm ]
Post subject:  Re: Scaleable objects

Except PCOs and Soldiers. Those can't be scaled with the object.scale command. Scalable soldiers would be cool though. It would be fun to run around as a 50 foot tall sniper. :P

Or better yet, a inch tall Sniper. :P

Author:  mrhowdoimod [ Wed May 06, 2009 11:10 pm ]
Post subject:  Re: Scaleable objects


Author:  Apache Thunder [ Wed May 06, 2009 11:45 pm ]
Post subject:  Re: Scaleable objects

Don't be sad! You were only off by two object types. :P

Author:  mrhowdoimod [ Thu May 07, 2009 12:00 am ]
Post subject:  Re: Scaleable objects


Author:  Iced Earth [ Thu May 07, 2009 12:13 am ]
Post subject:  Re: Scaleable objects

you could scale parts of a PCO (say a tank), but the parts would still be addTemplate'd to the hull of the tank at 1.0 scale....so it would look really weird, without doing some work.

Same with anything that has more stuff attached to it.

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