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Helicopter https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4877 |
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Author: | username [ Fri Apr 24, 2009 7:26 pm ] |
Post subject: | Helicopter |
how can i mod in a Helicopter to bf1942? enny info about that? |
Author: | Sheppard [ Fri Apr 24, 2009 7:42 pm ] |
Post subject: | Re: Helicopter |
SSM, not possible, never will be. CSM, it's pretty simple. Just find all the files, for example of the DC AH-64A Apache. Get the objects, network, weapons.con, etc..Plus all the standardmesh, sounds, etc. |
Author: | username [ Fri Apr 24, 2009 7:50 pm ] |
Post subject: | Re: Helicopter |
oh tnx |
Author: | traustic [ Wed Jun 03, 2009 8:30 am ] |
Post subject: | Re: Helicopter |
I'm working on SSM Helicopters. I took most of the code from a mod called parallel worlds, which has a helicopter. Stripped out the wings and engine info... This will actually work but you have to disable the stuka engine and modify the wings,flaps. Here is my problem. I tried to removetemplate the engine, flaps, and wings off of the stuka and the game will not load. I am guessing because the wings/flaps call geometry files that are drawn on screen. So If someone finishes this I would be appreciative. I originally had everything on the lynx and it works great.. except the controls are locked to a 'ground/land' unit. You can not change vehiclecategory to VCair SSM. Here is what I have: ObjectTemplate.Active stukaComplex ObjectTemplate.addTemplate Fl282MoveEngine ObjectTemplate.setPosition 0/1.2/0 ObjectTemplate.setRotation 0/-90/0 ObjectTemplate.addTemplate Shallow_Torpedo_Engine ObjectTemplate.setPosition -0.3/0.0/-3.9 ObjectTemplate.setRotation -90/0/0 ObjectTemplate.addTemplate Fl282Rudder ObjectTemplate.setPosition 0/0/-3.8 ObjectTemplate.setRotation 0/0/-90 ObjectTemplate.addTemplate Fl282BodyWingVertical ObjectTemplate.setPosition 0/0/1.0 ObjectTemplate.setRotation 0/0/-89.999 ObjectTemplate.addTemplate Fl282FlapLeftMiddle ObjectTemplate.setPosition -1.5/0.2/0.5 ObjectTemplate.setRotation 10/0/-9 ObjectTemplate.addTemplate Fl282FlapRightMiddle ObjectTemplate.setPosition 1.5/0.2/0.5 ObjectTemplate.setRotation -10/0/9 ObjectTemplate.addTemplate Fl282FlapTail ObjectTemplate.setPosition 0/0/-2.0 ObjectTemplate.create RotationalBundle Fl282MoveEngine ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasResponsePhysics 1 ObjectTemplate.addTemplate KatyushaRocket_Engine ObjectTemplate.setRotation 0/0/-10 ObjectTemplate.addTemplate Fl282DummyEngine ObjectTemplate.setPosition 0/0/0.2 ObjectTemplate.setRotation 0/0/10 ObjectTemplate.setMinRotation -20/-20/0 ObjectTemplate.setMaxRotation 20/20/0 ObjectTemplate.setMaxSpeed 120/120/0 ObjectTemplate.setAcceleration 120/120/0 ObjectTemplate.setInputToYaw c_PIRoll ObjectTemplate.setInputToPitch c_PIPitch ObjectTemplate.setInputToRoll ObjectTemplate.setAutomaticReset 1 rem *** Fl282Engine *** ObjectTemplate.active KatyushaRocket_Engine rem ------------------------------------- ObjectTemplate.setMinRotation 0/0/-1200 ObjectTemplate.setMaxRotation 0/0/1500 ObjectTemplate.setMaxSpeed 0/0/25000 ObjectTemplate.setAcceleration 0/0/25000 ObjectTemplate.setInputToRoll c_PIThrottle ObjectTemplate.setAutomaticReset 1 ObjectTemplate.setEngineType c_ETPlane ObjectTemplate.setTorque 45.0 ObjectTemplate.setDifferential 5 ObjectTemplate.setGearUp 0.7 ObjectTemplate.setGearDown 0.3 ObjectTemplate.setNoPropellerEffectAtSpeed 70 rem *** Fl282DummyEngine *** ObjectTemplate.create Engine Fl282DummyEngine rem ------------------------------------- ObjectTemplate.setMinRotation 0/0/1500 ObjectTemplate.setMaxRotation 0/0/1200 ObjectTemplate.setMaxSpeed 0/0/25000 ObjectTemplate.setAcceleration 0/0/-25000 ObjectTemplate.setInputToRoll c_PIThrottle ObjectTemplate.setAutomaticReset 1 ObjectTemplate.setEngineType c_ETPlane ObjectTemplate.setTorque 1.0 ObjectTemplate.setDifferential 5 ObjectTemplate.setGearUp 0.7 ObjectTemplate.setGearDown 0.3 ObjectTemplate.setNoPropellerEffectAtSpeed 70 rem *** Fl282RudderEngine *** ObjectTemplate.active Shallow_Torpedo_Engine ObjectTemplate.setMinRotation 0/0/-300 ObjectTemplate.setMaxRotation 0/0/300 ObjectTemplate.setMaxSpeed 0/0/40000 ObjectTemplate.setAcceleration 0/0/40000 ObjectTemplate.setInputToRoll c_PIYaw ObjectTemplate.setAutomaticReset 1 ObjectTemplate.setEngineType c_ETPlane ObjectTemplate.setTorque 10.0 ObjectTemplate.setDifferential 5 ObjectTemplate.setGearUp 0.7 ObjectTemplate.setGearDown 0.3 ObjectTemplate.setNoPropellerEffectAtSpeed 70 rem *** Fl282FlapLeftMiddle *** ObjectTemplate.create Wing Fl282FlapLeftMiddle ObjectTemplate.setAutomaticReset 1 ObjectTemplate.setPositionOffset 0/0/0 ObjectTemplate.setWingLift 0.5 ObjectTemplate.setFlapLift 1.0 rem *** Fl282FlapRightMiddle *** ObjectTemplate.create Wing Fl282FlapRightMiddle ObjectTemplate.setAutomaticReset 1 ObjectTemplate.setPositionOffset 0/0/0 ObjectTemplate.setWingLift 0.5 ObjectTemplate.setFlapLift 1.0 rem *** Fl282FlapTail *** ObjectTemplate.create Wing Fl282FlapTail ObjectTemplate.setAutomaticReset 1 ObjectTemplate.setPositionOffset 0/0/0 ObjectTemplate.setWingLift 0.5 ObjectTemplate.setFlapLift 0.5 rem *** Fl282Rudder *** ObjectTemplate.create Wing Fl282Rudder ObjectTemplate.setMinRotation 0/-20/0 ObjectTemplate.setMaxRotation 0/20/0 ObjectTemplate.setMaxSpeed 0/60/0 ObjectTemplate.setAcceleration 0/60/0 ObjectTemplate.setInputToPitch c_PIYaw ObjectTemplate.setAutomaticReset 1 ObjectTemplate.setPositionOffset 0/-0.5/0 ObjectTemplate.setWingLift 1.0 ObjectTemplate.setFlapLift 1.0 rem *** Fl282BodyWingVertical *** ObjectTemplate.create Wing Fl282BodyWingVertical ObjectTemplate.setAutomaticReset 1 ObjectTemplate.setPositionOffset 0/0/-0.1 ObjectTemplate.setWingLift 0.7 ObjectTemplate.setFlapLift 0.7 Tell me your experience with this code. You can create wings SSM, you can create bundles.. you can not invent engines. hence I plugged in the katushka and torpedo engines for the helicopter. I have this map on our QLS Gazala El Al Server but it is not in rotation. Just toying with it in Berlin. I would love it in a big map but this would disable turbo jeeps... not something I want to give up. |
Author: | Sheppard [ Wed Jun 03, 2009 9:59 am ] |
Post subject: | Re: Helicopter |
Author: | Archimonde0_0 [ Wed Jun 03, 2009 11:04 am ] |
Post subject: | Re: Helicopter |
If you just are playing by yourself, go to Mods/BF1942, open up the Init.con, and add DesertCombats mod path to the init.con, now you can use any vehicle you like from desert combat without moving any files. just remember to remove the mod path before playing a Vanilla server. |
Author: | traustic [ Wed Jun 03, 2009 5:20 pm ] |
Post subject: | Re: Helicopter |
My xfire is: traustic give me a ring and I can show you what I have on berlin... shallow torpedo engine is the engine used for torpedos from a sub or pt boat. I have used this engine for reverse nitro on cars.. and katushka engine for forward turbo. Take those two engines and mount them as the engines of the helicopter. I will toy with the settings more.. I am VERY close to a working helicopter SSM. Only problem is it looks like a stuka - floating in mid air. |
Author: | freddy [ Wed Jun 03, 2009 8:11 pm ] |
Post subject: | Re: Helicopter |
i dont think you can remove things that have networkable info SSM, better just disable the engine and let it stay. |
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