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DCFinal SSM | El-Al - CQ works - CTF Crashes to Desktop https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4875 |
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Author: | middle_road [ Thu Apr 23, 2009 5:47 am ] |
Post subject: | DCFinal SSM | El-Al - CQ works - CTF Crashes to Desktop |
Hi all, First off many THANKS go out to this forum and all the help the posts & tuts provide! I just finished up modding El-Al to add more vehicles & planes. Nothing too fancy just extra assets. Added two spawns at the northern structures using an MI8 & a MH53. (Idea grabbed from this site...) Used .inc files to keep it organized. (that's a sweet way to SSM the maps.) Works great in CQ mode. no burps or hiccups. So I thought for kicks I'd just copy the modified files into the CTF folder, re-pak and be off to the games... -not.... CTF load bar gets to about 3/4 and then CTD. I thought I had seen something in all the posts I've perused but I can't find any reference to this problem. I can't even begin to zero in on what is causing this or where to start debugging. The packed size of the final file is 314kb. I used the packer in MDT WinRFA 2.05. the Col's keep corrupting. Running it on a dedicated server, DC Final .7. TIA, _mr |
Author: | Iced Earth [ Thu Apr 23, 2009 7:06 am ] |
Post subject: | Re: DCFinal SSM | El-Al - CQ works - CTF Crashes to Desktop |
what files are modified? what modded files are in your patch file? |
Author: | Vermillion [ Thu Apr 23, 2009 12:14 pm ] |
Post subject: | Re: DCFinal SSM | El-Al - CQ works - CTF Crashes to Desktop |
What iced earth said, Give us exact details lol when you finished modding your map files, did you put back your fresh map copys in your levels folder? |
Author: | middle_road [ Thu Apr 23, 2009 6:46 pm ] |
Post subject: | Re: DCFinal SSM | El-Al - CQ works - CTF Crashes to Desktop |
The "CQ" version is working fine. CTF doesn't load - CTD Here's a list. The only difference I see in the files is that \CTF has "ControlPointTemplates.con" and "CQ" doesn't. I only edited ObjectSpawns.con & ObjectSpawnTemplates.con with the statements for .inc files located in ObjectSpawnTemplates.con The el_alamein_701.rfa file then goes onto the server in DCFinal levels folder. (Format would be better if I knew how to make BB keep the 'spaces') ============================================================= (*) Files left Original (unedited) .|..\bf1942 . | . |..\levels . | . |..\El_Alamein . | Conquest.con* . | Coop.con* . | Ctf.con* . | Init.con* . | Init.con.backup* . | objects.con* . | PreCache.con* . | StaticObjects.con* . | tdm.con* . | . |..\Conquest . | SoldierSpawns.con* . | SoldierSpawnTemplates.con* . | spawnPointManagerSettings.con* . | ControlPoints.con* . | ControlPoints.con* . | allied_base_mods.inc . | axis_base_mods.inc . | nos.inc . | ObjectSpawns.con . | ObjectSpawnTemplates.con . | uh60_healer.inc . | veh_center_base.inc . | veh_misc.inc . | veh_ne_base.inc . | veh_north_base.inc . | veh_nw_base.inc . | veh_south_base.inc . | . |..\Ctf . | ControlPointTemplates.con* . | ControlPoints.con* . | SoldierSpawns.con* . | SoldierSpawnTemplates.con* . | spawnPointManagerSettings.con* . | allied_base_mods.inc . | axis_base_mods.inc . | nos.inc . | ObjectSpawns.con . | ObjectSpawnTemplates.con . | uh60_healer.inc . | veh_center_base.inc . | veh_misc.inc . | veh_ne_base.inc . | veh_north_base.inc . | veh_nw_base.inc . | veh_south_base.inc . | . |..\GameTypes . | Conquest.con* . | Ctf.con* . | . |..\Menu . init.con* |
Author: | middle_road [ Thu Apr 23, 2009 6:55 pm ] |
Post subject: | Re: DCFinal SSM | El-Al - CQ works - CTF Crashes to Desktop |
Oops I did edit the root init.con I added to both sides. Works in CQ... (/me scratching head raw...) game.setTeamSkin 1 IraqSoldier game.setKit 1 0 US_Sniper_hvy game.setKit 1 1 Iraq_Assault game.setKit 1 2 Iraq_AT game.setKit 1 3 Iraq_HeavyAssault game.setKit 1 4 Iraq_Support game.setKit 1 5 Iraq_SpecOps game.setTeamSkin 2 USSoldier game.setKit 2 0 US_Sniper_hvy game.setKit 2 1 US_Assault game.setKit 2 2 US_AT game.setKit 2 3 US_HeavyAssault game.setKit 2 4 US_Support game.setKit 2 5 US_SpecOps rem |
Author: | Sheppard [ Thu Apr 23, 2009 7:09 pm ] |
Post subject: | Re: DCFinal SSM | El-Al - CQ works - CTF Crashes to Desktop |
Could you post the files? Either copy and paste their contents or attach them for download. We can help you 99% of the time if you post the files. I will say though, I don't know of anything that works in CQ and not in CTF... |
Author: | middle_road [ Thu Apr 23, 2009 8:03 pm ] |
Post subject: | Re: DCFinal SSM | El-Al - CQ works - CTF Crashes to Desktop |
Narrowed it down. CTF doesn't seem to like the mi8 & the mh53 spawners for the northern area. Tried to follow the tut > tutorial.php?page=adding_spawnpoints.html but I must have messed up something for CTF. Works fine in CQ though. rem'd out all changes in ObjectSpawnTemplates and then put them back one at a time. I put this in last edit for the spawners and then CTD on the client. ObjectTemplate.create ObjectSpawner Technical_RecoillessSpawner ObjectTemplate.setObjectTemplate 2 MH53_Passenger3_PCO ObjectTemplate.setObjectTemplate 1 Mi8_Pass1 ObjectTemplate.MinSpawnDelay 1 ObjectTemplate.MaxSpawnDelay 2 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 3 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 That's the problem area. If I take that out, re-pack it, it runs fine. The file ControlPointTemplates.con is different than the CQ version. For CTF the main bases are removed. hmmmmm..... |
Author: | middle_road [ Thu Apr 23, 2009 10:12 pm ] |
Post subject: | Re: DCFinal SSM | El-Al - CQ works - CTF Crashes to Desktop |
Looks like it's choking on the 'Technical_RecoillessSpawner' entity. I remove all references to it and CTF is running fine. Put back in the stock original Technical_RecoillessSpawner specs and it CTDs. Why would it suddenly choke on Technical_RecoillessSpawner??? here are the listings for the two files: |
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