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Battlefield Modding Tutorials BFMODS :: View topic - Put in a church and...
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Put in a church and...
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4835
Page 1 of 2

Author:  modserver [ Mon Apr 13, 2009 1:12 am ]
Post subject:  Put in a church and...

So im remaking "Destroyed Village" from MOHAA to BF1942. And I got on to test it out, but whenever i go into the church, I can run through all the walls and its like the church is made of jell-o or something. I run through everything...its useless to even have a church!

I hope someone can help me fix this problem. The only thing else i put on the map were some useless tree's I threw out of the way (Which I will probably come back using anyways ;) And those 2 tree's you see in front of the church. I also through two churchgates onto the back entrance, which you can see sticking out of the comparing Pic.

Screenshot of problem:




Comparing screenshots:
bf1942:
mohaa: http://heimservern.no-ip.com/mohaa/images/mohdm2.jpg

Author:  Why Two Kay [ Mon Apr 13, 2009 4:29 am ]
Post subject:  Re: Put in a church and...

It makes me think that for some reason the server's staticobjects.con does not have the church, but the client does.

Author:  hughes351 [ Mon Apr 13, 2009 4:35 am ]
Post subject:  Re: Put in a church and...

does it have a LOD and a COL when i made something without a COL i ran through it like it was nothing

Author:  Senshi [ Mon Apr 13, 2009 8:34 am ]
Post subject:  Re: Put in a church and...

It's a standard BF42-object, so it pretty sure has COL models ;) .

I think Why Two Kay has it right.

Author:  Sheppard [ Mon Apr 13, 2009 3:44 pm ]
Post subject:  Re: Put in a church and...

Yeah, repack your map again and put the same one in your game as the server has.

Author:  Apache Thunder [ Mon Apr 13, 2009 3:52 pm ]
Post subject:  Re: Put in a church and...

I had this exact same problem at one point. It turned out, I was using the wrong static object. There may be a low detail one or one by the name of "m2" or something that has no collision. I fixed it by putting in the right one. However not sure which one you have. Or if there is a non collision version of church. Did you copy and paste an entry from an existing map that has one that works?

Author:  modserver [ Mon Apr 13, 2009 10:36 pm ]
Post subject:  Re: Put in a church and...

Okay, so I went and tested a new level, the church worked...So i continued and put the chairs i have in the other one, into the new church. It still worked. The only other thing left was the gates, so I took them off, and now it is solid. I guess I can't have them touching and actually connected with the church.


edit: nvm...its jello again

Author:  modserver [ Mon Apr 13, 2009 11:07 pm ]
Post subject:  Re: Put in a church and...

Should i maybe just try to redo it all in a new map? I put a regular city building in, and it was also jello-like.

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