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Battlefield Modding Tutorials BFMODS • View topic - Changing tjhe sound of an object??

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Apr 13, 2009 2:41 pm 
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If anyone has played BFV they know there is an annoying PA system,

It plays on a loop, and I put one into my CSM map.

I want to know if it's possible to change the code so that I can have my own music/voice/radio kinda thing to play on the system.

I know it has something to do with the .ssc file but I'm not sure if I can do this for the map only or if it has to be for the mod itself.

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PostPosted: Mon Apr 13, 2009 3:43 pm 
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Change the .wav files that the .ssc calls, to whatever you want. First, you make a sound folder in the map. Take the .wav file you're using and put it in there, make sure it's the same name as the old one (you won't need to edit the .ssc file this way) Then in the init.con tell it to run that sound file, I think just add Run/sound to it. This should work but I don't do map based.

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PostPosted: Mon Apr 13, 2009 5:08 pm 
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PostPosted: Mon Apr 13, 2009 10:07 pm 
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Well....Think. They ran new sounds for the Ju88 in BoB, he may have to recreate the entire object though.

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PostPosted: Mon Apr 13, 2009 11:12 pm 
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PostPosted: Tue Apr 14, 2009 9:59 am 
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Actually, no. I looked it up, and it uses B17 sounds. I was wrong. But they did add the air raid siren sounds into that map only. There is a sound folder, with the sirens and willy horn. So new sounds are possible map based.

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PostPosted: Tue Apr 14, 2009 2:37 pm 
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Location: Charleston S.C.

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PostPosted: Tue Apr 14, 2009 5:12 pm 
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The lexicon can't be edited server side. Same for meme menu files and some stuff in Game.rfa... But yeah, a lot of changes can be done Server Side, you're right about that.


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