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New Kits Crash, but why? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4778 |
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Author: | Sheppard [ Sat Mar 21, 2009 10:38 pm ] |
Post subject: | New Kits Crash, but why? |
Ok, would someone please take a look at these files, I made 3 new kits for US and German, and edited the AT kit and before you ask, I moved the bazooka and panzerschreck to position 5. So would someone please help, they look ok to me but I've never done this before. |
Author: | Iced Earth [ Sun Mar 22, 2009 12:29 am ] |
Post subject: | Re: New Kits Crash, but why? |
I was 90% sure but wanted to see what you did so I downloaded it. Weapons can't be put in different slots, so you're going to have to make a Bazooka2 or something, and give it an itemIndex of whatever you want. |
Author: | Sheppard [ Sun Mar 22, 2009 12:34 am ] |
Post subject: | Re: New Kits Crash, but why? |
Why can't I change weapon indexes, as far as my game knows its the way it should be... I'll try it anyway, thanks. |
Author: | Apache Thunder [ Mon Mar 23, 2009 5:22 pm ] |
Post subject: | Re: New Kits Crash, but why? |
Author: | Sheppard [ Mon Mar 23, 2009 7:11 pm ] |
Post subject: | Re: New Kits Crash, but why? |
I used the NewObjectGenerator, it creates new animation files. |
Author: | Apache Thunder [ Mon Mar 23, 2009 8:52 pm ] |
Post subject: | Re: New Kits Crash, but why? |
NewObjectGenerator? I'm not familiar with what that is. Care to explain? ![]() |
Author: | Sheppard [ Mon Mar 23, 2009 9:11 pm ] |
Post subject: | Re: New Kits Crash, but why? |
It's in the MDT. It copies the .con files of any weapons/vehicle with your given name. Anyway, I have a problem- It seems that when I add the new animations.rfa to my mod (the .inc file only includes these two weapons- NewBazooka and NewPanzershreck) it crashes when loading. This is with the .ske, .baf, and .con/.inc files. I think I found the problem though- It seems that the NOG (NewObjectGenerator) didnt organize the files in the right structure, or even rename most of them properly. ![]() |
Author: | Apache Thunder [ Mon Mar 23, 2009 9:15 pm ] |
Post subject: | Re: New Kits Crash, but why? |
I've done everything like this strictly with notepad...I never had problems making copies of weapons. I had to do this for my Guided AA kit so that I could add a new landmine to slot 4. I also revived the APLandmine weapon and made it functional again. |
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