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Battlefield Modding Tutorials BFMODS • View topic - Stationary_Oerlikon

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Stationary_Oerlikon
PostPosted: Thu Mar 19, 2009 7:59 pm 
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Ok so, I tried making the Oerlikon double barrel machine gun, from the Elco80, a stationary weapon just like a Stationary_Browning. Now, there are two ways this code doesn't work. In COOP, It simply crashes (Yes I made AI for it). In CQ, things get interesting-

It looks like a regular browning laying on the ground, can't be entered. I posted the files, it should be loading the right geometries, and should be on a stick like the browning, and should have an entry point, and the AI should work too. I don't know what to do, it's my first attempt at making a new weapon, and is an epic fail....
Please help me lol.

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 Post subject: Re: Stationary_Oerlikon
PostPosted: Thu Mar 19, 2009 10:11 pm 
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 Post subject: Re: Stationary_Oerlikon
PostPosted: Fri Mar 20, 2009 9:26 am 
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Did you spawn it in the air on purpose? It should be the same height as the other stationary_browning or mg42...
And also, I wanted to use the Elco80's mount for it but I couldn't make it work. And also, you didn't do the addFireArms position...it's a DOUBLE barreled gun...Probably why your accuracy was off, it should fire two converging streams of ammo, if it only fires off the one side it won't work very well.
Oh, and you used the wrong geometry, the one I'm looking for has 2 barrels... And yea it's still on the ground but I don't know why.

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 Post subject: Re: Stationary_Oerlikon
PostPosted: Fri Mar 20, 2009 2:33 pm 
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 Post subject: Re: Stationary_Oerlikon
PostPosted: Fri Mar 20, 2009 7:12 pm 
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Dude, I wasn't complaining just asking and yes I got the right mesh and whatnot, but even so, even when I move the spawner height from 0 to 5, the gun hasn't moved and still can't be entered. It should be supported on the stick, something is seriously screwy here. I'll try spawning a Stationary_Browning there and see if it happens to be the spawner that I'm using. Also, how can I give a 360 rotation? It's supposed to be a automatic AA platform, that's how it was used in real life.

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 Post subject: Re: Stationary_Oerlikon
PostPosted: Fri Mar 20, 2009 8:19 pm 
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Use a 0/x/0 for min and max rotation


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 Post subject: Re: Stationary_Oerlikon
PostPosted: Fri Mar 20, 2009 8:28 pm 
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Ok, thanks.

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 Post subject: Re: Stationary_Oerlikon
PostPosted: Tue Mar 24, 2009 2:41 am 
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