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fully Disabling carrier engines https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4744 |
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Author: | Vermillion [ Fri Mar 06, 2009 1:46 am ] |
Post subject: | fully Disabling carrier engines |
Author: | mrhowdoimod [ Fri Mar 06, 2009 1:56 am ] |
Post subject: | Re: fully Disabling carrier engines |
Author: | Vermillion [ Fri Mar 06, 2009 2:16 am ] |
Post subject: | Re: fully Disabling carrier engines |
Author: | Sheppard [ Fri Mar 06, 2009 10:41 am ] |
Post subject: | Re: fully Disabling carrier engines |
Set it on a big ass static object ![]() |
Author: | Vermillion [ Fri Mar 06, 2009 6:19 pm ] |
Post subject: | Re: fully Disabling carrier engines |
On some servers iv played on the carrier driver seat is disabled.. and the flak guns are still work.. I wana do that :/, all the modders i know are never online or quit BF.. As for the objects.rfa.. iv read the enterprise and shakuko carrier objects 100 times and i still cant fix my problem :[ |
Author: | Sheppard [ Fri Mar 06, 2009 8:17 pm ] |
Post subject: | Re: fully Disabling carrier engines |
Well I'm not sure how to do just the driver position without doing the AA guns, since you could use the # keys to switch into it from the guns. In objects.rfa I promise you, you can find the entry points for each AA gun and the drive position. (use Ctrl + F, maybe try entry) |
Author: | Iced Earth [ Fri Mar 06, 2009 9:44 pm ] |
Post subject: | Re: fully Disabling carrier engines |
Active the engine and change the acceleration and max speeds to all read 0/0/0. I did this before with the enterprise and it worked like a charm... |
Author: | Sheppard [ Fri Mar 06, 2009 9:46 pm ] |
Post subject: | Re: fully Disabling carrier engines |
But the holdobject 1 will be broken if you press an acceleration key, whether the engines work or not. |
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