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Battlefield Modding Tutorials BFMODS :: View topic - Market Garden COOP Problem
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Market Garden COOP Problem
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4736
Page 1 of 1

Author:  Sheppard [ Mon Mar 02, 2009 12:32 pm ]
Post subject:  Market Garden COOP Problem

I finally decided to do some COOP modding, since this game is getting less and less popular and whatnot, and when I came to Market Garden, for some reason it crashes. I did all the mods I did to the CQ version, which still works just fine. Is there a problem with modding Market Garden COOP that I don't know about? I included the .rfa so you can take a look at it. Everything in it worked on Bocage COOP as well, which is the major reason I'm confused.
EDIT: Stalingrad is doing it too....wtf?

Author:  Sheppard [ Mon Mar 02, 2009 9:21 pm ]
Post subject:  Re: Market Garden COOP Problem

Now Berlin is doing it, and once I got it to stop crashing, you disconnect as the loading screen fades out. This happens in COOP and CQ for Stalingrad and Berlin, and just COOP for Market Garden.

Author:  Senshi [ Mon Mar 02, 2009 10:17 pm ]
Post subject:  Re: Market Garden COOP Problem

Did you run the debugger and checked the logfile?

Author:  mrhowdoimod [ Tue Mar 03, 2009 12:15 am ]
Post subject:  Re: Market Garden COOP Problem


Author:  Sheppard [ Tue Mar 03, 2009 10:36 am ]
Post subject:  Re: Market Garden COOP Problem

Yea, and with little modification since, Berlin worked fine. And on stalingrad its crashing the CQ too, which makes me suspect the init.con, can you verify that I didn't screw up a kit/soldier name?
EDIT: Both maps work in SP/COOP on my computer.....The debugger didn't do anything when I played them. The only differences between my server and my local game were that on my server its all bots on axis, and the server is linux, I have Windows. Also, this being one of the most puzzling parts, Omaha Coop broke itself, I played it, went to play it again some time later and crash.
And yea, if you have binocs visible (join with patch) in CQ it likes to crash when you kill with them, but as a COOP/SP mod its 100% flawless. If we can get this worked out, I will likely make COOP versions of all my modded CQ maps.
Strange thing: Making a carbomb by addTemplating HwavyBomberBomb to Blackmedal Horn just makes the car drive around with the bomb falling squealing noise...very annoying.\
EDIT AGAIN: Stalingrad and Berlin COOP and CQ both work on server now....But you can't join, your disconnected. I'm rapidly getting angrily confused!!! :roll:

Author:  wolfie5150 [ Wed Mar 04, 2009 12:39 am ]
Post subject:  Re: Market Garden COOP Problem

I have the sim prob with market garden....i took out everything and put ladas in there place so it's nothing but ladas and a uh-60q chopper.
When we are in server playing it drops about half the players but they can reconnect fine when it changes to that map. now here is the kicker, if noon is in the server when it changes to market garden the server crashes......hmmm....makes no since but when it does work it is a hell of a challenge with 50 bots vs. 3 players.....lol.

Author:  Sheppard [ Wed Mar 04, 2009 2:36 am ]
Post subject:  Re: Market Garden COOP Problem

What I gather is that COOP modding is really frakked up since EA made SP mode as an afterthought.

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