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Battlefield Modding Tutorials BFMODS • View topic - LOOPING Sound

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: LOOPING Sound
PostPosted: Sat Dec 20, 2008 10:35 am 
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Joined: Wed Dec 19, 2007 8:21 pm
Posts: 256
Argh im at a dead end.

Im porting an EoD map into PoE and so far i have everything pretty well except sounds.

I am porting over the hueys in EOD, there are about 4 different types.

In some cases the EoD developers used the BFV sounds and for those im fine and have set up the pathways accordingly.

However, for the unique EoD sounds I am having trouble. For example I get a looping machine gun on the huey gunner which uses unique EoD sounds. So yes I hear the sound - but obviously the loop command isnt cutting in when the trigger is released. Can someone help me understand how to fix this problem?

FYI...I have simply copied the EoD objects.rfa for the huey over to the PoE map and the sounds are included in the huey object.

So it worked in the EoD mod, why wouldnt this work in my ported map?


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 Post subject: Re: LOOPING Sound
PostPosted: Fri Feb 27, 2009 6:46 pm 
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Joined: Wed Dec 19, 2007 8:21 pm
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