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Battlefield Modding Tutorials BFMODS • View topic - Importing things from SW and RTR SSM

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sun Feb 22, 2009 5:22 pm 
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OS.con = ObjectSpawns.con, it's right next to the OST.con. And yes the init.con is first, but I meant the first file in the game type. The objectspawns.con is the first file in Conquest, or CTF, or TDM, or whichever that is loaded and limited new objects are possible there.

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PostPosted: Sun Feb 22, 2009 5:27 pm 
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Ahh yes that one. I think you can spawn static object there to (not server side of coarse). I used to have a Berlin map mod where there was fences that only appeared in Singleplayer/Coop.

I guess ObjectSpawns.con and the OST.con files are really just to keep things tidy. As the game doesn't stop you from putting spawns in the OST.con file. I would imagine things would get crowded if everthing for objects was in one file. Oh wait....BF2 does that. lol

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PostPosted: Sun Feb 22, 2009 5:33 pm 
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Well the os.con can be used to spawn static objects, yes. It saves you from having to add the whole staticobjects.con file, which is like 50kb....
Anyway, I thought maybe that file was the answer since you can make engines there.

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PostPosted: Sun Feb 22, 2009 5:37 pm 
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Actually, it would be possible to use only ONE con-file for each map. It is completely irrelevant in what subfolders the con are or what they are named. Only the GameTypes-folder would be required as it's used by BF42 to read out the possible gametypes for each map.

You could put all objectspawners, templates, controlpoints etc. in the init.con, no problem. Add staticobjects and whatever else you want, no problem...

It really is only to keep things tidy and make working with the .con much easier.

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PostPosted: Sun Feb 22, 2009 6:49 pm 
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PostPosted: Sun Feb 22, 2009 9:00 pm 
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Idk about that.

My statement was pretty much only a theoretical statement based on my experience (which is mainly CSM) and the few SSM moddings I made...and I most certainly never tried putting a whole map in as few .con as possible ;-)

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