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Battlefield Modding Tutorials BFMODS :: View topic - The AmmoType property
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

The AmmoType property
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4692
Page 1 of 1

Author:  Boom [ Thu Feb 12, 2009 2:29 am ]
Post subject:  The AmmoType property


Author:  Why Two Kay [ Thu Feb 12, 2009 3:35 am ]
Post subject:  Re: The AmmoType property

There was just a topic about limited medic supplydepots... it had something to do with a different property than this. I believe limited ammoboxes did not work well or it glitched or something, especially since ammoboxes had to reload themselves.

Anyway, this is useful because you can not change the speed that something reloads at an ammobox by .Activeing that ammobox. You have to change your weapon's ammotype to a new number (like 16) and addAmmoType 16 with some numbers to that ammobox/supplydepot. We used this to make grenades reload really sloooooooooooowly.

Author:  [TKO]Twist [ Thu Feb 12, 2009 3:12 pm ]
Post subject:  Re: The AmmoType property

Yeah, limited ammoboxes are possible. But when you don't rem out the original lines in the objects.rfa they won't work. Or at least do some strange things

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