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Battlefield Modding Tutorials BFMODS • View topic - Can we double magsizes SSM?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Tue Feb 03, 2009 8:49 pm 
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Urglub made a way to double hitpoints ssm...and while I forget exactly what he did, I remember the gist of it.
You addTemplate something (this is what I forget) to the vehicle. It basicly adds another outer shell to the vehicle, which, of course, must also be destroyed to destroy the vehicle. So you have doubled hitpoints.
Long way around I know but, could we addTemplate, say, a Colt's magazine, giving it 16 shots instead of 8? Or a BAR, 40, instead of 20. I don't know if this is possible but, if it is, it would be so cool.... As much as I'd rather have a 0 reloadtime, autoreload, and only carry 2 mags, I would settle for this. Does anyone think it can be done/have an idea how to do it?

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PostPosted: Tue Feb 03, 2009 10:02 pm 
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No, addtemplating won't work that way. It works for health because all it is doing it forming a cover around the object, which is invisible.


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PostPosted: Tue Feb 03, 2009 10:47 pm 
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Well, damn. I made a shotgun pistol with AddFireArmsPosition and it drains your ammo in 2 shots so I was looking for a way other than autoReload 1 and ReloadTime 0.

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PostPosted: Tue Feb 03, 2009 11:13 pm 
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I remember hearing that you can change magsize SSM sometimes...like 60 bullets for the tommy instead of 30. Never did it myself tho.


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PostPosted: Wed Feb 04, 2009 12:38 am 
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PostPosted: Wed Feb 04, 2009 12:46 am 
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I never saw Urglub's post on increasing vehicle hitpoints... but after reading this thread I went and searched for it. . INTERESTING INDEED! I have yet to test this but definitely will be using it if it works :D

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PostPosted: Wed Feb 04, 2009 1:12 am 
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OH! That's interesting. It's like adding a repairpoint that has limited capacity.


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PostPosted: Wed Feb 04, 2009 2:22 am 
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uhhh

activate autoreload and attach an ammobox thats about the closest youll get ss


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