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Battlefield Modding Tutorials BFMODS :: View topic - adding new objects to ships
Battlefield Modding Tutorials BFMODS
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adding new objects to ships
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4644
Page 1 of 3

Author:  SexyLeapord [ Tue Jan 27, 2009 1:00 pm ]
Post subject:  adding new objects to ships

Yes i know that this topic has been covered before, but i can't seem to find the thread. So here it goes:

I want to add OH-6 loach,(small heli) to front of the Tango river rat boat;The boat already has a landing pad designed onto it, so what i want to do is get the helicopter to follow around the tango, instead of it spawning back in the desginated spot on the map.

I need to know the code to do this, and it should be able to work as i have seen it work in BF1942 before with modded carriers.

Thank-you this will be a big help

Author:  Sheppard [ Tue Jan 27, 2009 3:38 pm ]
Post subject:  Re: adding new objects to ships

ObjectTemplate.Active Tango
ObjectTemplate.addTemplate whateverspawnertheloachison

That should do it...That's how we do carriers in '42.

Author:  mrhowdoimod [ Tue Jan 27, 2009 4:00 pm ]
Post subject:  Re: adding new objects to ships


Author:  [TKO]Twist [ Tue Jan 27, 2009 4:02 pm ]
Post subject:  Re: adding new objects to ships

Quite hard huh
viewtopic.php?f=23&t=3550&hilit=adding+tango

Author:  Sheppard [ Tue Jan 27, 2009 4:19 pm ]
Post subject:  Re: adding new objects to ships


Author:  mrhowdoimod [ Tue Jan 27, 2009 4:47 pm ]
Post subject:  Re: adding new objects to ships

for real? then why is holdobject on for the planes on carriers?

Author:  [TKO]Twist [ Tue Jan 27, 2009 4:57 pm ]
Post subject:  Re: adding new objects to ships


Author:  Sheppard [ Tue Jan 27, 2009 6:29 pm ]
Post subject:  Re: adding new objects to ships

Waaaa :cry: I guess I spawn my planes too low.

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