Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
adding new objects to ships https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4644 |
Page 1 of 3 |
Author: | SexyLeapord [ Tue Jan 27, 2009 1:00 pm ] |
Post subject: | adding new objects to ships |
Yes i know that this topic has been covered before, but i can't seem to find the thread. So here it goes: I want to add OH-6 loach,(small heli) to front of the Tango river rat boat;The boat already has a landing pad designed onto it, so what i want to do is get the helicopter to follow around the tango, instead of it spawning back in the desginated spot on the map. I need to know the code to do this, and it should be able to work as i have seen it work in BF1942 before with modded carriers. Thank-you this will be a big help |
Author: | Sheppard [ Tue Jan 27, 2009 3:38 pm ] |
Post subject: | Re: adding new objects to ships |
ObjectTemplate.Active Tango ObjectTemplate.addTemplate whateverspawnertheloachison That should do it...That's how we do carriers in '42. |
Author: | mrhowdoimod [ Tue Jan 27, 2009 4:00 pm ] |
Post subject: | Re: adding new objects to ships |
Author: | [TKO]Twist [ Tue Jan 27, 2009 4:02 pm ] |
Post subject: | Re: adding new objects to ships |
Quite hard huh viewtopic.php?f=23&t=3550&hilit=adding+tango |
Author: | Sheppard [ Tue Jan 27, 2009 4:19 pm ] |
Post subject: | Re: adding new objects to ships |
Author: | mrhowdoimod [ Tue Jan 27, 2009 4:47 pm ] |
Post subject: | Re: adding new objects to ships |
for real? then why is holdobject on for the planes on carriers? |
Author: | [TKO]Twist [ Tue Jan 27, 2009 4:57 pm ] |
Post subject: | Re: adding new objects to ships |
Author: | Sheppard [ Tue Jan 27, 2009 6:29 pm ] |
Post subject: | Re: adding new objects to ships |
Waaaa ![]() |
Page 1 of 3 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |