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locking vehicle https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4642 |
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Author: | convict00 [ Mon Jan 26, 2009 10:50 pm ] |
Post subject: | locking vehicle |
im having a proble locking te mi8 heres the code rem ** Locked mi8spawner ** ObjectTemplate.create ObjectSpawner mi8spawner ObjectTemplate.setObjectTemplate 2 ObjectTemplate.setObjectTemplate 1 mi8 ObjectTemplate.MinSpawnDelay 40 ObjectTemplate.MaxSpawnDelay 60 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.teamOnVehicle 1 rem rem *** *** rem Object.create mi8spawner Object.absolutePosition 319.394/41.3382/1957.13 Object.rotation 180/0.0372636/-1.52588e-005 Object.setTeam 1 for some reason the mi8 wont lock hen my map will crash very weird |
Author: | freddy [ Mon Jan 26, 2009 11:52 pm ] |
Post subject: | Re: locking vehicle |
Author: | Doom27 [ Tue Jan 27, 2009 12:03 am ] |
Post subject: | Re: locking vehicle |
better lock it so someone dont jack it and get in jail. |
Author: | convict00 [ Tue Jan 27, 2009 1:00 am ] |
Post subject: | Re: locking vehicle |
Author: | Sheppard [ Tue Jan 27, 2009 3:26 am ] |
Post subject: | Re: locking vehicle |
The original code you posted should teamlock anything on that spawner, very interesting.... |
Author: | BoBD@N!trĀ¤ [ Tue Jan 27, 2009 4:16 am ] |
Post subject: | Re: locking vehicle |
Depends what you have in your OST maybe I had this problem once but that was reversed; Couldn't lock the team2 vehicles though the team1 locks were working I figured out that we have to put the teamonvehicle 1 spawners up in the files and team 2 at bottom |
Author: | convict00 [ Tue Jan 27, 2009 2:06 pm ] |
Post subject: | Re: locking vehicle |
ok all im using the MH-53 i spawn it and i can spawn not in it on the outside of it thats OK ITS LOCKED ALSO THE MH-53 how can i do the same with the code below so no 1 can fly the Mi8 ObjectTemplate.create ObjectSpawner Technical_RecoillessSpawner ObjectTemplate.setObjectTemplate 2 AA_Allies ObjectTemplate.setObjectTemplate 1 EE-9 ObjectTemplate.setObjectTemplate 3 Corsair ObjectTemplate.setObjectTemplate 4 Mustang ObjectTemplate.setObjectTemplate 5 MH-53 ObjectTemplate.setObjectTemplate 6 willy ObjectTemplate.setObjectTemplate 7 SA-342G ObjectTemplate.MinSpawnDelay 45 ObjectTemplate.MaxSpawnDelay 50 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.SetSpawnDelay 10 rem rem *** *** rem Object.create Technical_RecoillessSpawner Object.absolutePosition 1431.05/02/1831.85 Object.rotation 180.554/0.443353/1.52588e-005 Object.setTeam 5 ObjectTemplate.Active MH53SoldierSpawn ObjectTemplate.setEnterOnSpawn 0 ObjectTemplate.Active MH53PassEntry ObjectTemplate.setEntryRadius 0 ObjectTemplate.Active MH53PilotEntry ObjectTemplate.setEntryRadius 0 ObjectTemplate.Active Mi8SoldierSpawn ObjectTemplate.SetEnterOnSpawn 0 ObjectTemplate.Active Mi8passEntry ObjectTemplate.setEntryRadius 0 ObjectTemplate.Active Mi8PilotEntry ObjectTemplate.setEntryRadius 0 |
Author: | Boom [ Tue Jan 27, 2009 11:31 pm ] |
Post subject: | Re: locking vehicle |
I thought you didn't want the opposing team to steal the Mi8... but now you're saying that you don't want ANYONE able to use the Mi8? It certainly looks that way judging from how you're making the entry radius' 0. If you don't want either team to be able to enter a vehicle (basically it's just there to look at) then just change the .setObjectTemplate to any number that isn't 0, 1 or 2. Have the teamOnVehicle set to 1 and viola! Only team 3, 4, 5, etc. (which don't exist) can enter that Mi8. |
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