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coordinates in air https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4635 |
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Author: | convict00 [ Fri Jan 23, 2009 2:03 am ] |
Post subject: | coordinates in air |
im trying to spawn a mh53 n the air to spawn in how do i get the coordinates in the air also i have to put this to keep it still ObjectTemplate.HoldObject 1 also whats a good projectile to add to my Anti-Armor to take a m1a1 tank out with 1 shot |
Author: | Why Two Kay [ Fri Jan 23, 2009 6:15 am ] |
Post subject: | Re: coordinates in air |
As far as in-air coords go, they are x/z/y where Z is your up and down. Just plug in values until it's high/low enough for you. You can freecam around and use console.showStats 1 to get the position. |
Author: | Iced Earth [ Fri Jan 23, 2009 10:49 am ] |
Post subject: | Re: coordinates in air |
edit: ahhh delete me please. |
Author: | convict00 [ Fri Jan 23, 2009 12:28 pm ] |
Post subject: | Re: coordinates in air |
thanx much why two kay what about my other question also whats a good projectile to add to my Anti-Armor to take a m1a1 tank out with 1 shot |
Author: | Sheppard [ Fri Jan 23, 2009 5:24 pm ] |
Post subject: | Re: coordinates in air |
Anything that will destroy that tank.... ![]() |
Author: | convict00 [ Fri Jan 23, 2009 5:51 pm ] |
Post subject: | Re: coordinates in air |
Author: | Apache Thunder [ Fri Jan 23, 2009 6:16 pm ] |
Post subject: | Re: coordinates in air |
Author: | convict00 [ Fri Jan 23, 2009 7:49 pm ] |
Post subject: | Re: coordinates in air |
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