heheh thanks.. it is a potential bloodbath. feel free to convert when its working better

Hopefully to make it more easy for people to try modifying the map I have made a killhouse only setup of ed42..
You dont need to already have ed42 for this.. or ever have used it in fact.
I'm not sure how many people here use ED42 but Im guessing lots don't..
Ive packed up ed42 with the killhouse level (the model) and conquest details.. cp's and spawns.
If you extract it
direct to C drive and run ed42 you will be able to view the level and edit the spawn locations etc. No messing around setting up ed42.. extract and open the map. there should be no configuration needed. its already set to use C: as a root folder.
I thought this would make it easier for people to actually adjust stuff.. then copy the new conquest folder over to the full map above.. Let me know if you try it and it works out..
!Extract directly to your C drive!
Brief ed42 tutorial for this!
You only need to use obect mode (F4) and then the WASD keys and spacebar. Thats all you will need to navigate around then use left click to select an object and right click to move it.
Use spacebar a lot to help you navigate and for fine adjustents hold shift.
try to view the object box from above when moving it.. the reason for this is that ed moves things based on where the cursor is pointing at. in a normal map set on a heightmap this is not an issue.. but because killhouse is just a huge object floating far above the heightmap you may find things move in big steps..
Full keyboard reference if you need it...
http://www.cajunwolf.com/editor42_keybo ... rtcuts.htm