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map needs fine tuning https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4602 |
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Author: | HomesickPanda [ Mon Jan 12, 2009 4:25 am ] |
Post subject: | map needs fine tuning |
so i've got my very own map =D (yay me!! ) and i have the basic lay out of where i want stuff and how i want stuff and so forth and so on ^.^; problem is, it won't work =/ i think i broke something when i was attempting to mod it because now it won't launch D= every other map launches except this 1 D= would some1 mind taking a look at it and fix it so it'll run for me plz? ^.^; |
Author: | Sheppard [ Mon Jan 12, 2009 10:32 am ] |
Post subject: | Re: map needs fine tuning |
First, I don't see any problems with it, all the needed files are there are made correctly, etc.. But maybe if you explained exactly what you did to it, after you made it, that made it stop working, we could help you more. |
Author: | Apache Thunder [ Mon Jan 12, 2009 5:33 pm ] |
Post subject: | Re: map needs fine tuning |
I tried to start the map with the game in window'ed mode and I get a "child bundle not found error" (or something like that lol). There is something missing in your controlpoints.con/controlpointtemplates.con file. Check that as whatever you did there is causing it to crash. |
Author: | HomesickPanda [ Tue Jan 13, 2009 12:34 am ] |
Post subject: | Re: map needs fine tuning |
Author: | BoBD@N!tr¤ [ Tue Jan 13, 2009 1:19 am ] |
Post subject: | Re: map needs fine tuning |
Never modded 42 but i had a quick look and see there's nothing in soldierspawn.con and soldierSpawnTemplates.con ![]() edit: nevermind... i just figured out the spawns must be on boats ![]() |
Author: | HomesickPanda [ Fri Jan 30, 2009 4:48 pm ] |
Post subject: | Re: map needs fine tuning |
stupid interweb broke so i hasn't been on lately ^.^; but still... the game won't load D= |
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