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Problem with map based bomb https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4571 |
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Author: | mrhowdoimod [ Fri Jan 02, 2009 10:23 pm ] |
Post subject: | Problem with map based bomb |
thanks for the recent help on my Berlin map! But even when I got the the bomb working (with thanks to NDJason2009) I didn't have the object as an object map based like the ju88a in Battle of Britain. so using this tutorial: (post 8 by fo0k) I attempted to add it map based..... didn't work so well ![]() |
Author: | smytti12 [ Sat Jan 03, 2009 12:14 am ] |
Post subject: | Re: Problem with map based bomb |
geometries in bomb should have the path to the standardmesh....so: GeometryTemplate.create StandardMesh geometry name (example: bombmain) GeometryTemplate.file ..bf1942/levels/bf1942/LEVELNAMEGOESHERE/folder standardmesh is in/standardmesh name im pretty sure thats the file path, i may be wrong. I havent done this in a while and your standard mesh has the texture "notexture" does that exist? or is it the way to say, this standardmesh is too good to have texture? (open the .rs file of your standardmesh with a text editor like notepad to see your texture) if you place your texture in your map folder, replace the texture/notexture with the path leading to the texture. after packing your map up and putting it into my game, it refused to start up. Here is the short line of text from the debug (ignore lines from other mods ie 21CW): BFMainNewRend\Setup.cpp(3484): Debug: BFMainNewRend: BF1942 (Ver: Thu, 29 Jan 2004 11:34:56) BFMainNewRend\Setup.cpp(3490): Debug: BFMainNewRend: Log generated by the community debug executable. Engine\Core\Locale.cpp(182): Debug: Core: Loaded lexicon "Mods/BF1942/lexiconAll.dat" BFMainNewRend\Setup.cpp(7678): Warning: BFMainNewRend: number of custom games found: 36 Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/21CW/init.con Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/21CW/init.con (4): game.customGameFlushArchives 0 Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/21CW/init.con: Unknown object or method! Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/bf1942/init.con Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/BF40k/init.con Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/BF40k/init.con (3): game.customGameFlushArchives 0 Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/BF40k/init.con: Unknown object or method! Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/Carribean_Pirates/init.con Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/Carribean_Pirates/init.con (3): game.customGameFlushArchives 0 Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/Carribean_Pirates/init.con: Unknown object or method! Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/Carribean_Pirates1/init.con Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/Carribean_Pirates1/init.con (3): game.setCustomGameVersion0.1 Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/Carribean_Pirates1/init.con: Unknown object or method! Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/cisbhd/init.con Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/DC_Extended/init.con Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/DC_Extended/init.con (4): game.customGameFlushArchives 0 Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/DC_Extended/init.con: Unknown object or method! Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/DC_Final/init.con Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/DC_Final/init.con (4): game.customGameFlushArchives 0 Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/DC_Final/init.con: Unknown object or method! Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/DC_Realism/init.con Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/DC_Realism/init.con (5): game.customGameFlushArchives 0 Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/DC_Realism/init.con: Unknown object or method! Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/DCFX/init.con Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/DCFX/init.con (8): game.customGameFlushArchives 0 Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/DCFX/init.con: Unknown object or method! Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/DesertCombat/init.con Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/DesertCombat/init.con (3): game.customGameFlushArchives 0 Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/DesertCombat/init.con: Unknown object or method! Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/Empires/init.con Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/Empires/init.con (3): game.customGameFlushArchives 0 Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/Empires/init.con: Unknown object or method! Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/EoD/init.con Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/FH/init.con Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/FH/init.con (4): game.customGameFlushArchives 0 Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/FH/init.con: Unknown object or method! Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/GCMOD/init.con Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/GCMOD/init.con (3): game.customGameFlushArchives 0 Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/GCMOD/init.con: Unknown object or method! Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/HomeFront/init.con Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/ParallelWorld/init.con Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/ParallelWorld/init.con (3): game.customGameFlushArchives 0 Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/ParallelWorld/init.con: Unknown object or method! Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/Pirates/init.con Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/Pirates/init.con (3): game.customGameFlushArchives 0 Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/Pirates/init.con: Unknown object or method! Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/siege/init.con Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/siege/init.con (3): game.customGameFlushArchives 0 Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/siege/init.con: Unknown object or method! Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/WhoDaresWins/init.con BFMainNewRend\Setup.cpp(3745): Warning: BFMainNewRend: dep: setting up archive ids for all BF1942 flavors BFMainNewRend\Setup.cpp(7556): Warning: BFMainNewRend: path to load archives from: Mods/BF1942/Archives/ Engine\IoFile\FlatArchive.cpp(666): Debug: IoFile: Couldn't open flat archive file "Mods/BF1942/Archives/menu_001.rfa" Engine\IoFile\FlatArchive.cpp(803): Error: IoFile: TBM: fel! Engine\IoFile\FlatArchive.cpp(804): Error: IoFile: TBM: extractFilePath(fileIter->first.c_str()) Bf1942/Levels/Berlin/ Engine\IoFile\FlatArchive.cpp(805): Error: IoFile: TBM: m_archivePath Bf1942/Levels/BerlinT/ |
Author: | mrhowdoimod [ Sat Jan 03, 2009 1:01 am ] |
Post subject: | Re: Problem with map based bomb |
okay.... figured it out ![]() ![]() ![]() ![]() and for the record if anyone comes searching and finds this thread needing help. you still put the normal geometry.file in, not the whole path even though that makes sense. |
Author: | smytti12 [ Sat Jan 03, 2009 1:23 am ] |
Post subject: | Re: Problem with map based bomb |
yeah, sometimes that solution works sometimes it doesnt. Its an odd thing. |
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