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Spawning Weapon Kits https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=457 |
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Author: | JBD [ Sat Oct 16, 2004 10:40 pm ] |
Post subject: | Spawning Weapon Kits |
This one I can't seem to figure out. I've been spawning weapon kits and its weird because I want it to dissapear after its been lost and I've tried setting it to 0 and 1 on the "timetolive" thing and it still takes a long time to dissapear. I have no idea why its not working...Can someone help me out? |
Author: | tanfhltu [ Sat Oct 16, 2004 11:41 pm ] |
Post subject: | |
try setting ObjectTemplate.MinSpawnDelay and ObjectTemplate.MaxSpawnDelay to like 9999 |
Author: | Trev [ Sun Oct 17, 2004 12:02 pm ] |
Post subject: | |
what are you spawning it to a vehicle or something?its a one shot deal if you do what tan said... what do you mean exactly? |
Author: | JBD [ Sun Oct 17, 2004 10:51 pm ] |
Post subject: | If you look at the... |
If you look at the title I am spawning weapon kits ex. assault rifle. Anyways tanfhltu why would I set it to 9999 if I wanted to dissapear right after the user is dead? |
Author: | tanfhltu [ Sun Oct 17, 2004 11:37 pm ] |
Post subject: | |
oh u wanna make it so it dissapears right after they die where normally it would hang around for a while? i dunno if that's possible or not. that's a good question tho.. i'll do some huntin through the rfa's and see if there's a setting to control this. my guess tho is that it's going to be system wide, assuming it exists (i.e., if u change it, it'll affect all weapon kits). |
Author: | JBD [ Mon Oct 18, 2004 11:47 pm ] |
Post subject: | thanks |
Author: | Trev [ Tue Oct 19, 2004 2:52 pm ] |
Post subject: | Re: If you look at the... |
Author: | tanfhltu [ Tue Oct 19, 2004 6:09 pm ] |
Post subject: | |
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