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Battlefield Modding Tutorials BFMODS :: View topic - Expacks
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Expacks
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4566
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Author:  thebro [ Tue Dec 30, 2008 9:54 pm ]
Post subject:  Expacks

Hi, there a way to make sure like nobody put expacks in XX radius?? like for CTF, dont expacks flags..


The_Bro

Author:  Sheppard [ Tue Dec 30, 2008 9:57 pm ]
Post subject:  Re: Expacks

I don't think you can do that, unless you disable exppacks completely.

Author:  Why Two Kay [ Wed Dec 31, 2008 3:22 am ]
Post subject:  Re: Expacks

Can not be done. Well, at least that we know of. Unless we can find a way to change object properties based on location, we can not do this.

Edit: If we could some how tap into the magical remove-exppack capabilities of the wrench, this could be done. What makes a wrench repair vehicles? What makes it pick up exppacks? Is this something hard coded? Is this a specific ammotype? Could we do some strange thing and create a pick-up-exppack ammosupplydepot? Or could we reverse engineer something if it's hard coded? Interesting considerations.

Author:  Sheppard [ Wed Dec 31, 2008 4:19 pm ]
Post subject:  Re: Expacks

Yes, this deserves some looking into. If we can project a death bubble, why not an anti-exppack bubble?

Author:  hardrock [ Thu Jan 01, 2009 10:06 am ]
Post subject:  Re: Expacks

i like that idea Why, but i beg to differ, i dont think it's magical, i think it's just in the code....

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