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Author: | thebro [ Tue Dec 30, 2008 9:54 pm ] |
Post subject: | Expacks |
Hi, there a way to make sure like nobody put expacks in XX radius?? like for CTF, dont expacks flags.. The_Bro |
Author: | Sheppard [ Tue Dec 30, 2008 9:57 pm ] |
Post subject: | Re: Expacks |
I don't think you can do that, unless you disable exppacks completely. |
Author: | Why Two Kay [ Wed Dec 31, 2008 3:22 am ] |
Post subject: | Re: Expacks |
Can not be done. Well, at least that we know of. Unless we can find a way to change object properties based on location, we can not do this. Edit: If we could some how tap into the magical remove-exppack capabilities of the wrench, this could be done. What makes a wrench repair vehicles? What makes it pick up exppacks? Is this something hard coded? Is this a specific ammotype? Could we do some strange thing and create a pick-up-exppack ammosupplydepot? Or could we reverse engineer something if it's hard coded? Interesting considerations. |
Author: | Sheppard [ Wed Dec 31, 2008 4:19 pm ] |
Post subject: | Re: Expacks |
Yes, this deserves some looking into. If we can project a death bubble, why not an anti-exppack bubble? |
Author: | hardrock [ Thu Jan 01, 2009 10:06 am ] |
Post subject: | Re: Expacks |
i like that idea Why, but i beg to differ, i dont think it's magical, i think it's just in the code.... |
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