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Battlefield Modding Tutorials BFMODS :: View topic - ObjectTemplate.addTemplate heavytankspawner
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ObjectTemplate.addTemplate heavytankspawner
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4562
Page 1 of 1

Author:  mrhowdoimod [ Tue Dec 30, 2008 1:22 am ]
Post subject:  ObjectTemplate.addTemplate heavytankspawner

I'm very embarrassed about this :oops: but. I need help with the simplest of codes! I have created guns from scratch that worked and vehicles too but somehow this won't work for me and I can't understand why....

I'm creating a new map in vanilla bf that is based of berlin. it's basically berlin with a more harcore feel to it... planes flying over head, bombs dropping, random explosions, and some new skins. Well I have a B17 currently flying overhead with some new rocket engines attached. I'm currently trying to have bombs dropping from the plane as it flies across the map. I created a bomb PCO with a SM I created and it works great when you spawn it normally. now when I tried to attach the spawner it was using to the B17 nothing happens. it doesn't crash just nothing happens. here's the code.... as I said.... such simple code


ObjectTemplate.Active B17Complex
ObjectTemplate.addTemplate heavytankspawner
ObjectTemplate.setPosition 0/-5/0


and the heavytankspawner above it looks like this:

ObjectTemplate.create ObjectSpawner heavytankspawner
ObjectTemplate.setObjectTemplate 2 Bomb
ObjectTemplate.setObjectTemplate 1 Bomb
ObjectTemplate.MinSpawnDelay 7
ObjectTemplate.MaxSpawnDelay 7
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10


What exactly is wrong here?

and as I said about Random explosions.... I have seen commands that seem to give random attributes (CRD_NONE/3/0/0) but i'm not sure what they really do or how to use them so can someone please explain those to me? thanks :D

Author:  NDJason2009 [ Tue Dec 30, 2008 1:31 am ]
Post subject:  Re: ObjectTemplate.addTemplate heavytankspawner


Author:  mrhowdoimod [ Tue Dec 30, 2008 2:03 am ]
Post subject:  Re: ObjectTemplate.addTemplate heavytankspawner

that did it! thanks! now can anyone explain the CRD commands?

Author:  Sheppard [ Tue Dec 30, 2008 2:25 am ]
Post subject:  Re: ObjectTemplate.addTemplate heavytankspawner

I always wondered about those as well, but I was under the impression that randomness only worked in bfv, not 1942...maybe I'm wrong? (I'd love to be wrong in this case) Also, is there a way this could work SSM?

Author:  Iced Earth [ Tue Dec 30, 2008 4:01 am ]
Post subject:  Re: ObjectTemplate.addTemplate heavytankspawner

Ah!

http://mdt.planetbattlefield.gamespy.co ... g/CRD.shtm

ObjectTemplate.TimeToLive CRD_NONE/3/0/0 would be the same as ObjectTemplate.TimeToLive 3. The rest actually are important. :o

Author:  mrhowdoimod [ Tue Dec 30, 2008 9:07 pm ]
Post subject:  Re: ObjectTemplate.addTemplate heavytankspawner

thanks iced! :D

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