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Plane health? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4531 |
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Author: | Vermillion [ Sat Dec 13, 2008 11:00 am ] |
Post subject: | Plane health? |
I succesfuly added turbo to my plane in bf1942, the only thing is its to fragile, when it bearly hits the ground it explodes ;[ is their a code to remedy thuss?? |
Author: | [TKO]Twist [ Sat Dec 13, 2008 11:17 am ] |
Post subject: | Re: Plane health? |
Author: | Vermillion [ Sun Dec 14, 2008 3:24 am ] |
Post subject: | Re: Plane health? |
i added that code to my OST.con and the plane still acts like a peice of shit. is that the full code? |
Author: | Iced Earth [ Sun Dec 14, 2008 3:35 am ] |
Post subject: | Re: Plane health? |
lol. ObjectTemplate.Active <whatever the name of the plane is here> ObjectTemplate.speedmod 0 |
Author: | Sheppard [ Sun Dec 14, 2008 7:44 pm ] |
Post subject: | Re: Plane health? |
Wow..... First my reaction is ![]() ![]() ![]() |
Author: | Apache Thunder [ Wed Dec 17, 2008 10:45 pm ] |
Post subject: | Re: Plane health? |
Try adding this along side the speed mod setting: ObjectTemplate.Active <Name of plane your changing> ObjectTemplate.speedmod 0 ObjectTemplate.anglemod 0 Anglemod for planes is typically set to "1" and tells the game to turn off the Angledamage stuff and make the plane take full damage at any angle. |
Author: | Vermillion [ Thu Dec 18, 2008 4:31 pm ] |
Post subject: | Re: Plane health? |
Alright i got it to work, one last thing, when i press right click on my mouse to activate turbo on my plane(thats on the ground), when the bomb drops it makes me plane expload. any code to fix this? |
Author: | freddy [ Thu Dec 18, 2008 5:20 pm ] |
Post subject: | Re: Plane health? |
turn off friendly fire should be the easiest way to fix that. |
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