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Battlefield Modding Tutorials BFMODS :: View topic - Plane health?
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Plane health?
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4531
Page 1 of 2

Author:  Vermillion [ Sat Dec 13, 2008 11:00 am ]
Post subject:  Plane health?

I succesfuly added turbo to my plane in bf1942,
the only thing is its to fragile, when it bearly hits the ground it explodes ;[

is their a code to remedy thuss??

Author:  [TKO]Twist [ Sat Dec 13, 2008 11:17 am ]
Post subject:  Re: Plane health?


Author:  Vermillion [ Sun Dec 14, 2008 3:24 am ]
Post subject:  Re: Plane health?

i added that code to my OST.con and the plane still acts like a peice of shit.
is that the full code?

Author:  Iced Earth [ Sun Dec 14, 2008 3:35 am ]
Post subject:  Re: Plane health?

lol.

ObjectTemplate.Active <whatever the name of the plane is here>
ObjectTemplate.speedmod 0

Author:  Sheppard [ Sun Dec 14, 2008 7:44 pm ]
Post subject:  Re: Plane health?

Wow..... First my reaction is :lol: , then :shock: , then :roll: !

Author:  Apache Thunder [ Wed Dec 17, 2008 10:45 pm ]
Post subject:  Re: Plane health?

Try adding this along side the speed mod setting:

ObjectTemplate.Active <Name of plane your changing>
ObjectTemplate.speedmod 0
ObjectTemplate.anglemod 0

Anglemod for planes is typically set to "1" and tells the game to turn off the Angledamage stuff and make the plane take full damage at any angle.

Author:  Vermillion [ Thu Dec 18, 2008 4:31 pm ]
Post subject:  Re: Plane health?

Alright i got it to work,
one last thing,
when i press right click on my mouse to activate turbo
on my plane(thats on the ground), when the bomb drops it makes me plane expload.

any code to fix this?

Author:  freddy [ Thu Dec 18, 2008 5:20 pm ]
Post subject:  Re: Plane health?

turn off friendly fire should be the easiest way to fix that.

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