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Making CP's into Uncap-Mains https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4521 |
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Author: | Sheppard [ Mon Dec 08, 2008 10:27 pm ] |
Post subject: | Making CP's into Uncap-Mains |
Is this possible? Like on berlin, I want the Axis to have an uncappable main base. Otherwise, at least on my server, the battle lasts about 5 minutes, where the allies completely overrun the axis team. |
Author: | Iced Earth [ Mon Dec 08, 2008 10:59 pm ] |
Post subject: | Re: Making CP's into Uncap-Mains |
in controlpointtemplates.con: ObjectTemplate.create controlpoint openbase_rightside_4_Cpoint ObjectTemplate.networkableInfo ControlPointInfo ObjectTemplate.setControlPointName Bernauer_Strasse_HQ ObjectTemplate.radius 9 ObjectTemplate.team 1 ObjectTemplate.spawnGroupId 4 ObjectTemplate.objectSpawnerId 4 ObjectTemplate.areaValue 30 ObjectTemplate.timeToGetControl 9999 ObjectTemplate.timeToLoseControl 9999 ObjectTemplate.unableToChangeTeam 1 ObjectTemplate.disableIfEnemyInsideRadius 0 ObjectTemplate.disableWhenLosingControl 0 ObjectTemplate.loseControlWhenEnemyClose 1 ObjectTemplate.loseControlWhenNotClose 0 ObjectTemplate.geometry flagbase_m1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.addTemplate AnimatedFlag ObjectTemplate.setPosition 0/8.2/0 ObjectTemplate.setTeamGeometry 1 flagge_m1 ObjectTemplate.setTeamGeometry 2 flagso_m1 The players won't see an uncap flag on their minimap though, FYI. |
Author: | Sheppard [ Mon Dec 08, 2008 11:37 pm ] |
Post subject: | Re: Making CP's into Uncap-Mains |
OK, thanks alot. |
Author: | WhatThe [ Wed Dec 10, 2008 12:46 am ] |
Post subject: | Re: Making CP's into Uncap-Mains |
Author: | Sheppard [ Mon Dec 15, 2008 9:37 pm ] |
Post subject: | Re: Making CP's into Uncap-Mains |
Well, I ran into an unforseen problem. The map takes FOREVER to end, because the game doesn't understand why the allies aren't capping the last axis base....so the when the allies have the 2 cappable bases, noone's tickets bleed. Hardly at all. Like 1 per minute or less. Anyway to fix this? Like, make it a different type of conquest map? What files would I edit and how? Thanks. |
Author: | Iced Earth [ Mon Dec 15, 2008 9:44 pm ] |
Post subject: | Re: Making CP's into Uncap-Mains |
well, you could edit conquest.con to make the tickets less, or the allied bleed a bit more...or you could just make it TDM or something but with a timer. |
Author: | WhatThe [ Mon Dec 15, 2008 9:44 pm ] |
Post subject: | Re: Making CP's into Uncap-Mains |
in the conquest.con file, change the ticket bleed rate, you should see what I mean. Edit: POST SNIPPPEDDDD ![]() |
Author: | Iced Earth [ Mon Dec 15, 2008 9:45 pm ] |
Post subject: | Re: Making CP's into Uncap-Mains |
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