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Battlefield Modding Tutorials BFMODS :: View topic - Making CP's into Uncap-Mains
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Making CP's into Uncap-Mains
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4521
Page 1 of 3

Author:  Sheppard [ Mon Dec 08, 2008 10:27 pm ]
Post subject:  Making CP's into Uncap-Mains

Is this possible? Like on berlin, I want the Axis to have an uncappable main base. Otherwise, at least on my server, the battle lasts about 5 minutes, where the allies completely overrun the axis team.

Author:  Iced Earth [ Mon Dec 08, 2008 10:59 pm ]
Post subject:  Re: Making CP's into Uncap-Mains

in controlpointtemplates.con:

ObjectTemplate.create controlpoint openbase_rightside_4_Cpoint
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Bernauer_Strasse_HQ
ObjectTemplate.radius 9
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.areaValue 30
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.unableToChangeTeam 1

ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagso_m1

The players won't see an uncap flag on their minimap though, FYI.

Author:  Sheppard [ Mon Dec 08, 2008 11:37 pm ]
Post subject:  Re: Making CP's into Uncap-Mains

OK, thanks alot.

Author:  WhatThe [ Wed Dec 10, 2008 12:46 am ]
Post subject:  Re: Making CP's into Uncap-Mains


Author:  Sheppard [ Mon Dec 15, 2008 9:37 pm ]
Post subject:  Re: Making CP's into Uncap-Mains

Well, I ran into an unforseen problem. The map takes FOREVER to end, because the game doesn't understand why the allies aren't capping the last axis base....so the when the allies have the 2 cappable bases, noone's tickets bleed. Hardly at all. Like 1 per minute or less. Anyway to fix this? Like, make it a different type of conquest map? What files would I edit and how? Thanks.

Author:  Iced Earth [ Mon Dec 15, 2008 9:44 pm ]
Post subject:  Re: Making CP's into Uncap-Mains

well, you could edit conquest.con to make the tickets less, or the allied bleed a bit more...or you could just make it TDM or something but with a timer.

Author:  WhatThe [ Mon Dec 15, 2008 9:44 pm ]
Post subject:  Re: Making CP's into Uncap-Mains

in the conquest.con file, change the ticket bleed rate, you should see what I mean.

Edit: POST SNIPPPEDDDD :evil:

Author:  Iced Earth [ Mon Dec 15, 2008 9:45 pm ]
Post subject:  Re: Making CP's into Uncap-Mains


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