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Battlefield Modding Tutorials BFMODS • View topic - is there a difficult to mod a map on a linux or windows s.

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 8 posts ] 
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PostPosted: Mon Nov 17, 2008 7:50 pm 
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Posts: 23
I modded a map and i take test it successfull.

so on my pc with a windows server is no prob.

when i add it into my internet server (mappatch) the server (linux) said this:

Image

Image

so i dont think that is a map problem...

i have read, that it can be a ping attack....

can you help me?


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PostPosted: Mon Nov 17, 2008 8:19 pm 
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We could help you better if it was in English.... just a thought.

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PostPosted: Mon Nov 17, 2008 8:38 pm 
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Posts: 23
lo,sry.

so i have create a map patch and modify the game.rfa and the objects.rfa!

i start a server on my local PC at home and it works 100% (Win server), player from internet join smoothly!

i add all the shit to the internet server (linux server) and it doesn't work.

so the error is the issue.

the error means: no conection to the server! Server is full.

online: 6/40! yeah its really full!


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PostPosted: Mon Nov 17, 2008 9:34 pm 
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Posts: 1253
whats your server IP?


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PostPosted: Mon Nov 17, 2008 10:03 pm 
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it could be that someone is attacking your server indeed. Happened to us once; had to ban the IP...but you need access to the server to scan for their IP.


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PostPosted: Tue Nov 18, 2008 12:19 pm 
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Posts: 23
I will change the Ip Address in a few minutes.

If the problem not solved, i will give you my ip address.

OK ITS CHANGED AND I CAN JOIN

but when the ashole find out the new ip again (not so difficult), how can i scan all Ipaddresses and ban this one?

THX and sry for my bad englisch!


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PostPosted: Tue Nov 18, 2008 10:01 pm 
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Is the server on your computer, or do you access to the server??

Use this to find their IP: http://www.networkactiv.com/PIAFCTM.html

Download it onto the server (or wherever BF1942 server is running), install it, run it, and choose to scan packets. A screen will pop up...hit scan, and you will see the thing go bonkers. Hit stop after 30 seconds or so. At the top, sort the scan by 'from IP'. If you were being attacked at the time...the IP will be listed here. IF there are people in the server, you have to match the IPs in BFRM to this program, to make sure you don't ban the wrong one. The packets should be the same size as well. Once you've found the culprit, copy the IP down and ban it in BFRM like you would anyone else. Problem solved!


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PostPosted: Wed Nov 19, 2008 3:46 pm 
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OK Thank you!


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