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Battlefield Modding Tutorials BFMODS :: View topic - Adding New Spawn Point
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Adding New Spawn Point
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4480
Page 1 of 8

Author:  SmittenKitten [ Tue Nov 04, 2008 6:13 pm ]
Post subject:  Adding New Spawn Point

Is it possible to just add a spawn point ss without using a vehicle to do it?
I'm working on BF 42 if that helps any.
If so how?

Author:  Iced Earth [ Tue Nov 04, 2008 7:00 pm ]
Post subject:  Re: Adding New Spawn Point

No.


You need to use a sub, carrier, destroyer or battleship.

Author:  SmittenKitten [ Tue Nov 04, 2008 7:06 pm ]
Post subject:  Re: Adding New Spawn Point

Well darn.

Thank you Iced :D

Author:  Iced Earth [ Tue Nov 04, 2008 7:21 pm ]
Post subject:  Re: Adding New Spawn Point

Yeap....sorry. What map is this for? These work great for uncaps, but you can also use them as spawn points to capturable bases, believe it or not...it just takes a little tinkering. Think PT boats falling from the sky, and whacking a submarine. lol

Author:  SmittenKitten [ Tue Nov 04, 2008 7:40 pm ]
Post subject:  Re: Adding New Spawn Point

LMAO .. now that would be funny.

I'm working on Market Garden. Allied has their main and the para drop at the church.
Axis only has their main. Was wanting to add a spawn for them on the other side of
the river to sort of even it out a little.

Author:  Iced Earth [ Tue Nov 04, 2008 7:45 pm ]
Post subject:  Re: Adding New Spawn Point

Well...you could always add a para spawn for axis over the river... maybe just in front of the city, but behind the wall so they don't fall into flag radius... just a thought. :shock:

Author:  SmittenKitten [ Tue Nov 04, 2008 7:54 pm ]
Post subject:  Re: Adding New Spawn Point


Author:  Iced Earth [ Tue Nov 04, 2008 8:15 pm ]
Post subject:  Re: Adding New Spawn Point


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