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Gmax Problem https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4477 |
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Author: | nohalfmeasures [ Sun Nov 02, 2008 12:02 am ] |
Post subject: | Gmax Problem |
Ok ive been changing many bf1942 objects and not i started to change the bazoka well i say started i finshed it and then went to export and got this error ![]() What i did was i cloned the original, edited it by taking the handles of and then i attached it to the original part, still had same name nothing changed except the shape, i have done this with all the modles is have made/changed and no problems but this... im not sure.. Any help? |
Author: | NDJason2009 [ Sun Nov 02, 2008 1:18 am ] |
Post subject: | Re: Gmax Problem |
I don't know anything about gmax but I wouldn't be a bit surprised if the tools won't work with Vista. Not to be rude, but please try to use some punctuation next time. Took a few readings to figure out what you were actually trying to say. |
Author: | nohalfmeasures [ Sun Nov 02, 2008 1:43 am ] |
Post subject: | Re: Gmax Problem |
Author: | fo0k [ Sun Nov 02, 2008 12:20 pm ] |
Post subject: | Re: Gmax Problem |
It would be uselful to see whats in your modifier stack. Try making sure everything is converted to editable mesh and not poly.. Max sometimes throw up errors like this with the MDT's if theres not an edit mesh modifier at the top of the stack. |
Author: | nohalfmeasures [ Sun Nov 02, 2008 10:19 pm ] |
Post subject: | Re: Gmax Problem |
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