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A-10 Nose Gun https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4432 |
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Author: | repoman [ Mon Oct 13, 2008 4:15 pm ] |
Post subject: | A-10 Nose Gun |
How can I disable the nose gun in the A-10? We just want to use it for boming. |
Author: | Bongholio [ Mon Oct 13, 2008 4:34 pm ] |
Post subject: | Turn it's projectile to the knife one? |
![]() I think you put this in the wrong forum. Since it appears to be a question. |
Author: | MR PINK BALLS [ Mon Oct 13, 2008 5:35 pm ] |
Post subject: | Re: A-10 Nose Gun |
well in the tutorials it tells you how to disable weapons pretty sure it covers vehicles as well but what the heck let tell you anyway ObjectTemplate.Active (Whatever weapon the a10 uses think its vulcan cannon) ObjectTemplate.setInputFire c_PIMouseLook or if that dont work just make it overheat so it can fire more than like 1 shot or whatever |
Author: | Urglub [ Mon Oct 13, 2008 6:17 pm ] |
Post subject: | Re: A-10 Nose Gun |
Change projectile to a knifeprojectile. Velocity 0. Rounds per sec 0 Ad an ammobox that suck ammotype from nose gun. Ad a static object infront of nose gun. I can go on and on here..... But I don't. ![]() A-10 without nose Gun ![]() That's lika a gun without ammo. |
Author: | Bongholio [ Mon Oct 13, 2008 9:27 pm ] |
Post subject: | |
![]() ObjectTemplate.setBlastAmmoCount X to the size of whole mag |
Author: | [TKO]Twist [ Tue Oct 14, 2008 6:32 pm ] |
Post subject: | Re: A-10 Nose Gun |
ObjectTemplate.Active NOSEGUNNAMEHERE ObjectTemplate.magType 1 |
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